MAKING A BOAT FLOAT???? Created 19 years ago2005-08-21 01:04:15 UTC by FoxFrost X FoxFrost X

Created 19 years ago2005-08-21 01:04:15 UTC by FoxFrost X FoxFrost X

Posted 19 years ago2005-08-21 01:04:15 UTC Post #128730
Yeah every time i make a boat it is to heavy i make it a physics object but it is to heavy and sink and i want to make on that will float it isn,t to big but it is to heavy can som1 tell me how to make it float please. :
Posted 19 years ago2005-08-21 03:34:27 UTC Post #128735
how is it gonna be used? you can make support beams under it with nodraw textures and is not solid to players.
Posted 19 years ago2005-08-21 04:33:02 UTC Post #128745
OBNOXIOUS TITLE!!!!!???!?!?!?!?!?!~~~!~!!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-08-21 06:34:39 UTC Post #128767
any wood physboxes (select wood medium in prop data) float no matter how big they are...

you could make it any texture you want and when making it a physbox, make it any material type you want as long as its 'wood' in prop data

Alternitavely, make a cage under it filled with floating barrels like in classic HL2 show-off pysics style
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-08-21 15:00:32 UTC Post #128883
There is an overrides key is the prop_physics properties. Try putting mass, 10 or buoyancy, 100.
Posted 19 years ago2005-08-27 16:47:16 UTC Post #130287
Try constraining it to big wooden physbox.

:cyclops:
Posted 19 years ago2005-08-28 11:09:14 UTC Post #130477
I thought there was a weight multiplier in teh properties, maybe you could set it to a negative number?
Posted 19 years ago2005-08-28 11:10:56 UTC Post #130478
or zero
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