I mapped for CS to show a friend across the country and he doesn't have HL, so whatever. I didn't feel like compiling the same thing twice so i always made them for CS and labeled them thusly. Other than that, they would be strictly labeled "HL." But no matter how nice and "eye-candy"-ish things look, my maps are very rarely played. My friend still says he plays the original Gyradell and Castle Rimrook on a server he hosts. Though i can't connect to it for some reason
I haven't mapped for HLDM cuz i'm still a student of the editor. I should probably learn more before releasing maps to be played. If i want my maps played, i'll make sure their played for along time based on their quality. Each of the maps that end up on TWHL are simply fragments of my studies in 3D design. I know very well that i will benefit so greatly from my mapping experiences in the future years of college.
Clarified! Happy?
if yiou want a strategic, planned out gameplay with realistic objective that are versatile, then go CS.
I agree. I have purposely mapped for CS because i'd like to see organized assault rollout on my own maps, but i grew out of it and kinda shot for stretching my skills. If i had my own CS server, in which i did for a while, more CS maps would be around from me.
blah blah blah i stfu now.