reseting entities Created 19 years ago2005-09-07 01:04:49 UTC by Ace Ace

Created 19 years ago2005-09-07 01:04:49 UTC by Ace Ace

Posted 19 years ago2005-09-07 01:04:49 UTC Post #132866
hello again guys! it seems i have run into another dilema, lol, which i cant figure out. it seems simple enough.. what i need to know is how to reset entities at the begining of every round, on counterstrike 1.6 .
both brush and point entities.. but if you know only one of those it be alot of help for me.
thank you for any effort
Ace
Posted 19 years ago2005-09-07 02:57:04 UTC Post #132875
This is covered to some degree on Counter-Map.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-07 08:28:33 UTC Post #132915
I think that it's all done with trigger_relays and trigger_autos. :|
Daubster DaubsterVault Dweller
Posted 19 years ago2005-09-07 15:42:28 UTC Post #133031
accually, the best way to do it is either a func_door or func_breakable, they both reset at the begining of a map, so you can use either of their target fields and MM's and such to do what your asking.

but counter-map does have more info on it as seventh said
Posted 19 years ago2005-09-07 21:38:07 UTC Post #133086
Posted 19 years ago2005-09-08 00:44:17 UTC Post #133091
oh yeah i tried that tutorial.. i found it on google before i asked here. it confused the crap outa me O_o! i dont want a door to reset.. its mostly triggers and armory entities. unless that door has some other purpose.. which would be totaly awesome if someone could explain to me :D

(when i found that tutorial.. i skipped the first step.. was that a bad thing?)

and what does it mean "outside the map"? wont that throw up errors if i put something in the void?
Posted 19 years ago2005-09-08 02:56:58 UTC Post #133098
Wow, the legendary slackiller graces you with an answer!

His fourth post in 818 days :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-08 03:02:50 UTC Post #133102
:o
Woah! Active, isnt he? :sarcastic:
Daubster DaubsterVault Dweller
Posted 19 years ago2005-09-08 07:57:40 UTC Post #133133
The slackiller has spoken! :glad:

He is a great mapper,texture artist,modeler(I think)...ect :o
Posted 19 years ago2005-09-08 10:22:33 UTC Post #133169
Very nice maps...
38_98 38_98Lord
Posted 19 years ago2005-09-08 10:34:31 UTC Post #133173
Agreed. de_vine could go official... :|
Daubster DaubsterVault Dweller
Posted 19 years ago2005-09-09 20:50:36 UTC Post #133597
:nuts:
and what does it mean "outside the map"? wont that throw up errors if i put something in the void?

It means build a small room outside the map and put the door in it. It will never get used by the player but, it still resets every round. Which would target the rest of the stuff in the Tut

(thanks for the comments :heart: )
Posted 19 years ago2005-09-10 07:50:43 UTC Post #133711
Slackiller is starting to be active! :o
Posted 19 years ago2005-09-11 17:33:49 UTC Post #134083
oh thank you slackiller! these other bastards changed my topic :D
Posted 19 years ago2005-09-11 22:34:36 UTC Post #134117
:biggrin: no problem
Posted 19 years ago2005-09-13 23:38:04 UTC Post #134538
holy crap im stupid! i still cant figure this shit out.. even with the mighty slackiller's help

can any one please make me an example map with everything set up right?
also please add the reseting trigger_once's and reseting armory entites (thats what i need ^.^)
thanks again
Posted 19 years ago2005-09-14 01:31:30 UTC Post #134539
Follow that C-M tutorial exactly.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-15 20:02:14 UTC Post #134998
ill try.. (but that example map would still be awesome ^.^)
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