Created 19 years ago2005-09-13 14:52:57 UTC by killer1102
While your developing your map, run CSG, RAD, and BSP, but not VIS untill the final stages, and then run with full VIS.Don't. VIS is important in earlier stages as well. You don't want to find out parts of your map are unplayable because you put in too much detail and stuff. Checking early on what area's can still run well with extra detail and what area's you need to be carefull with will save you much more time than not running VIS untill the end.
VIS is just a bitch.Yeah, but twenty-three minutes when everything is down below thirty seconds? Fifty times longer than RAD?
I surpose if you use it a lot you learn to avoid the problem befor it happens.yes! I use it all of the time, because it is "safe" as compared to carving. ex: every time I carve with a cylinder, I get sub-unit leaks!
That's bad design there, then, rowley... shouldn't take that long.If by bad design you mean a large oudoor map, then you are correct. Unfortuantely, these are the only type of map I seem to have any interest in making.
Better would be, when detailing area's, to use the Cordon Compile tool.Though I think your being just a little dramatic about skipping VIS during the early stages of the map, your advice is sound just the same.
Though I think your being just a little dramatic about skipping VIS during the early stages of the mapDepends on the way you're mapping. If you lay out the basic layout first, then it's good to check with full VIS and all to see what area's can take a lot of detail, and what area's are already rendered slower. Now you can easily change the layout to make your map better playable without having to throw away a month of detailing work.
My real problem though, Is that I'm not so willing to change the layout.Exactly what caused me to abandon so many promising maps. It is a pain to change a layout once all detail is already in place.
Q: Why does my hammer freeze when I'm compiling?That's a really good one! I always thought my OS was crahsing!
A: It doesn't it's just working very hard.