Help on c++ or something like that Created 20 years ago2004-01-22 18:57:10 UTC by homer homer

Created 20 years ago2004-01-22 18:57:10 UTC by homer homer

Posted 20 years ago2004-01-22 18:57:10 UTC Post #13327
Help i i changed the egon to have a 2nd fire But i dont know c++ to put it in to the client or if u have to do that
Posted 20 years ago2004-01-22 19:08:41 UTC Post #13328
And how do u change barney health :D
Posted 20 years ago2004-01-22 19:43:25 UTC Post #13336
erm, I think its to do with the Statistics or the QC files?
Posted 20 years ago2004-01-22 19:49:25 UTC Post #13339
ok what about the egon thing :)
Posted 20 years ago2004-01-22 19:53:29 UTC Post #13341
Erm I am not too sure but but I think you have to add all the relavent codes fore the second fire in a Weapon qc I think, erm any one else know the answer for this, (Seventh?)
Posted 20 years ago2004-01-22 19:54:34 UTC Post #13342
i have done that it was :nuts:
Posted 20 years ago2004-01-22 20:12:07 UTC Post #13346
:confused: please explain?
Posted 20 years ago2004-01-22 20:14:44 UTC Post #13347
explain what :|
Posted 20 years ago2004-01-23 08:08:08 UTC Post #13382
IS any one going to help :) plz i need to know or ther wize my mod will never look good :(
Posted 20 years ago2004-01-23 08:15:19 UTC Post #13385
Well, problem is that this is a mapping forum and not a programming forum. Posting this on another site would likely get a answer quicker.
Posted 20 years ago2004-01-23 09:21:49 UTC Post #13398
well someone must know what to do :
Posted 20 years ago2004-01-23 10:47:05 UTC Post #13399
i know c and C++ but nothing much bout 'the engine'
Posted 20 years ago2004-01-23 10:59:01 UTC Post #13401
do u know about the 2nd fire for the egon
Posted 20 years ago2004-01-23 11:02:26 UTC Post #13402
Posted 20 years ago2004-01-23 15:11:09 UTC Post #13413
plz someone help if u what to know about the 2nd fire for the egon it is here http://articles.thewavelength.net/196/ :D
Posted 20 years ago2004-01-23 15:24:01 UTC Post #13414
Homer stop posting 20 posts/per minute.
And for the 2nd fire, have you done modelling, sounds etc etc?
Posted 20 years ago2004-01-23 15:36:43 UTC Post #13419
ok ok no need to go MAD :lol:
Posted 20 years ago2004-01-23 15:50:57 UTC Post #13426
well, a good knowledge of C++ and the SDK helps...
There are lots of coding forums on the vERC
Posted 20 years ago2004-01-23 19:21:48 UTC Post #13460
changeing barneys health and the 2nd fire for the egon which i have done.Does any one know what to to gust say if u what to know about the 2nd fire for the egon it is here http://articles.thewavelength.net/196/ :)
Posted 20 years ago2004-01-24 09:18:14 UTC Post #13585
Barney's Health: Spirit
Posted 20 years ago2004-01-24 09:28:57 UTC Post #13587
what do u mean
Posted 20 years ago2004-01-24 09:38:33 UTC Post #13590
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-24 09:53:47 UTC Post #13592
yer i got the Source Code thing what about the changeing barneys health and the 2nd fire for the egon :x
Posted 20 years ago2004-01-24 10:19:51 UTC Post #13594
ok get spirit, make a monster_barney with it and go down to the option 'health' and change to what u want, ok i have no idea how to code so no help with the egon
Posted 20 years ago2004-01-24 10:36:43 UTC Post #13599
thx :)
Posted 20 years ago2004-01-24 11:02:32 UTC Post #13600
i got the Source Code and i have looked for barney and it does not sat anything about the health and it is just Text Document's :(
Posted 20 years ago2004-01-24 11:05:29 UTC Post #13601
u dont need source codes for barneys health, simply use spirit when mapping (the .fgd) and when creating a barney entity (monster_barney) just specify its health
Posted 20 years ago2004-01-24 11:09:59 UTC Post #13603
But it dont say about his health :x
Posted 20 years ago2004-01-24 11:14:21 UTC Post #13604
Firstly, Do you know anything about C++, or the SDK?
Posted 20 years ago2004-01-24 11:17:16 UTC Post #13608
no that is why i am asking WHO ever know about changeing barneys health and the 2nd fire for the egon which is here
http://articles.thewavelength.net/196/
Posted 20 years ago2004-01-24 12:33:47 UTC Post #13623
This isn't a coding site, homer. Sorry.
You might get one or two ideas if you're very very lucky. Try the VERC.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-01-25 02:28:27 UTC Post #13754
for me it says on barney's properties on spirit 'health (0 is normal) ' maybe u havent put spirit in right
Posted 20 years ago2004-01-25 03:33:10 UTC Post #13758
ok, to change barney's health manually just from within thew map editor, go here
Posted 20 years ago2004-01-25 08:22:32 UTC Post #13778
i am doing a mod not a bunch of maps and these barneys move :lol:
Posted 20 years ago2004-01-29 12:07:24 UTC Post #14332
I am an expert on the HL engine and C++! Barney's health and damage is contained in hl.dll! Get the SDK and muck around with Barney.cpp and Barney.h. Compile the code and try it out. If it doesnt work, edit it again until it works. As for the egon 2nd fire, you will need to make a sprite, make a new animation and code the damage and animations and sprites AND sound setup in the C++ code for the weapon!
m0p m0pIllogical.
Posted 20 years ago2004-01-30 11:33:26 UTC Post #14443
i know how to change his health it is theo the skill.cfg :)
Posted 20 years ago2004-01-30 14:32:02 UTC Post #14457
Homer if you dont know anything about C++ I suggest you stay away from the SDK/Coding part. Thats what i do :)
Posted 20 years ago2004-01-30 15:43:24 UTC Post #14462
yer i know but i am just saying
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