Half-life:dead labs Created 19 years ago2005-09-18 10:11:39 UTC by Ansith Ansith

Created 19 years ago2005-09-18 10:11:39 UTC by Ansith Ansith

Posted 19 years ago2005-09-21 12:45:31 UTC Post #136224
Would you do that for me ? ^^ :heart:
Posted 19 years ago2005-09-21 12:47:52 UTC Post #136225
photoshop :heart: pwns! good for you, elon! Learn it!
Posted 19 years ago2005-09-21 12:49:59 UTC Post #136226
Im good with photoshop :)
Posted 19 years ago2005-09-21 12:53:01 UTC Post #136227
Creating good textures from photo's isn't so easy. Often you'll have to touch them up so they fit well with other textures, and making them seamless isn't easy either.

Creating textures from scratch doesn't require photoshop skills, just use any program or tool you're comfortable with. The textures I made were done with Paint, Wally, IPhoto Plus and Paint Shop Pro.

I found the tools less important than the actual way you create your texture. A noise filter or a sharpening tool isn't magic - it's usefull for certain materials but not everything. What helped me the most was just playing with the various options of the programs I have, and looking for a lot of reference pictures.
Also, a texture often has several stadia it goes through. At least that's how I work. First I do the basic shapes and colors with Paint, often I create a greyscale texture that defines the relief and I apply it as a layer in PSP. I work out the details with some painting or spraybrush tools and that usually costs quite some time. Testing the texture in a map with several different light colors and settings is also usefull, especially the light settings that it's most likely to be seen under.

Basically, there's no truely right or wrong way to do a texture, since each material has it's own look and feel so you'll often use different approaches for different types of materials. Some textures contain multiple materials and then it might be handy to work on each section separately, putting it together and finishing things up in the end.
Posted 19 years ago2005-09-21 12:57:49 UTC Post #136229
metal texture?
User posted image
a few mins work with The GIMP
Posted 19 years ago2005-09-21 13:01:51 UTC Post #136230
Vertical noise...

It looks closer to wood than to metal as far as structure goes. Look at some pictures of real metal to compare your texture with, and try to imitate reality.

Don't underestimate texture-arts: it's difficult and it takes some time to create a good texture.
Posted 19 years ago2005-09-21 13:05:27 UTC Post #136231
well said. That's just a piece of crap 3-minute job, and I really didn't know what I was doing, and didn't bother to try to make it seamless. I really am better at the non-repeating textures (signs&such) or tiles.
Posted 19 years ago2005-09-21 13:07:06 UTC Post #136232
Damn, ansith and tosse, the spamming couple, aren't they?
Posted 19 years ago2005-09-21 14:48:07 UTC Post #136267
i think it would be good if there was some zombies for xen stuff.
(head crabed bull squid) :)
Posted 19 years ago2005-09-21 15:23:01 UTC Post #136283
well, with scripted_sequences, you could have xen monsters attacking each other...
Posted 19 years ago2005-09-21 15:46:54 UTC Post #136287
when a head crab gets a human they mutate.
you would need the same for the bull squid
Posted 19 years ago2005-09-21 15:49:13 UTC Post #136288
well the headcrab wouln't be able to attach to the bullsquid but you could make it look like it was trying to.
Posted 19 years ago2005-09-21 17:09:24 UTC Post #136312
no that not what I meant.
like you get
monster_zombie.
have a monster called
monster_zombie_bullchicken
Posted 19 years ago2005-09-21 18:30:16 UTC Post #136327
1. How would a headcrab be able to fit on a bullsquid?

2. Bullsquids are quite the headcrab killers. How would a headcrab even come close?

3. Monsters can be made to attack each other. Somewhere in the gamecode there's a table that lists the relationship between monsters. As far as I know, it isn't too hard to change that (though it may take some time to find that table).
Posted 19 years ago2005-09-21 18:39:56 UTC Post #136328
Freshed, im only a part time spammer =( and look at freagmeister and elon! :o

And your a spammer too ;)
Posted 19 years ago2005-09-22 02:41:22 UTC Post #136351
I don't post 15 posts in a row ;)
Posted 19 years ago2005-09-22 03:26:20 UTC Post #136352
You and madcow flame each other for a wile somtimes :P

Ive done3 posts in a row thats all
Posted 19 years ago2005-09-22 06:37:42 UTC Post #136369
Lies! Lies!

I don't spam! XD

I only spam the shoutbox..

And my many log-ins is just because I watch this forum in about every 15 minutes when I'm online, wich counts as another log-in ;)
Posted 19 years ago2005-09-22 07:07:41 UTC Post #136373
Ok then you might be right about the spaming but you did spam in the old thread i had :P
Posted 19 years ago2005-09-22 07:28:47 UTC Post #136378
True... It's extremely hard to make good-looking and tileable textures from a photo.. :
Daubster DaubsterVault Dweller
Posted 19 years ago2005-09-22 07:40:05 UTC Post #136381
no it's not. you have to be one of two things. really good at it, or you have to know what you're doing. Alot of my recent textures are photo based.

EXAMPLE:
User posted image
i make the textures but no maps to fit them. i got a stock of good textures if anyone needs.
Rimrook RimrookSince 2003
Posted 19 years ago2005-09-22 10:05:14 UTC Post #136413
@rimrook: could be useful!
@jimmi: the map seamless filter in the gimp is crap. Better to do it yourself, you'll get better results.
Posted 19 years ago2005-09-22 13:12:15 UTC Post #136533
needed:
low difinition aircraft(reason. there will be around 75 on the screen in one go)
Posted 19 years ago2005-09-22 13:44:27 UTC Post #136553
Gimps seamless thing aint crap!
Yes it is. But the one in psp 8 kicks ass! I just used it today, does a perfect job, unlike the gimp one, that flips parts of the image and does some trasparency shit. But the rest of the gimp pwns psp!
Posted 19 years ago2005-09-23 03:58:40 UTC Post #136702
wont that create a bit of lag killer??
Posted 19 years ago2005-09-23 10:27:35 UTC Post #136811
I bet you're jimmi, seeing your avatar and your information.

..

Anyway, I'm hoping you guys get to finish the mod, would be cool :)
Posted 19 years ago2005-09-23 10:39:34 UTC Post #136817
If he is then here we go again! ;)
Posted 19 years ago2005-09-23 10:47:31 UTC Post #136819
wont that create a bit of lag killer??
why do you think i need a low definition version.
Posted 19 years ago2005-09-23 10:48:27 UTC Post #136820
Pretty strange you joined today and you know Jimmi..

Pretty strange that avatar is just the one Jimmi would take.

Pretty strange you want to join this mod were Jimmi used to be in till he got banned.

Pretty strange that you have no name and all and you filled in the exact things Jimmi would do.

New members are not trusted! :P

But then again, you could be new and you looked at the forum before and you were just lazy to register, anyway. Welcome to TWHL :zonked:

(Ill close my big ** now.)
Posted 19 years ago2005-09-23 11:03:34 UTC Post #136825
@ansith:
wont that create a bit of lag killer??
was that targeted at me, and what does it mean?
Posted 19 years ago2005-09-23 11:07:18 UTC Post #136828
Im noy Jimmi, so lets leave it at that!
Even if you are don't tell them! ;)
Posted 19 years ago2005-09-23 11:49:35 UTC Post #136841
i need less detailed versions of the millertry aircraft.
so they don`t create too much lag.
Posted 19 years ago2005-09-23 16:26:13 UTC Post #136981
beeblebrox, send me a sample map :)
Posted 19 years ago2005-09-23 22:46:38 UTC Post #137033
ok everyone im back i just went to a friends house for the night, jimmi got banned wow why does anyone know?
These planes gonna be for the grutns arrival killer?
Posted 19 years ago2005-09-23 23:13:18 UTC Post #137040
killer whats up with these in your map???

User posted image
Posted 19 years ago2005-09-24 02:44:54 UTC Post #137056
Thats an info_node too close to the ground. Every info_node has to be 8 units off the ground, else you will see spots. :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-09-24 03:34:36 UTC Post #137066
oh ok, killer can you please fix that it looks stupid and you still dident fix the vent that the headcraps come out of its still blue,or did you say you tryed but it dident work? oh well
Posted 19 years ago2005-09-24 03:56:25 UTC Post #137074
thanks highlander :glad:
Posted 19 years ago2005-09-24 04:53:25 UTC Post #137083
Cause it looks better! :P

And I think that heppens when you only have 1 info_node. :nervous:
Posted 19 years ago2005-09-24 05:04:26 UTC Post #137085
highlander its killer1102s map for dead labs im testing all the maps as he makes em
Posted 19 years ago2005-09-24 11:52:02 UTC Post #137169
Cause it looks better!
what're you smoking? Use openGL, run it @ 1024x768, you'll thank yourself. If your computer suck too much and you can't, get a new (old) computer!
Posted 19 years ago2005-09-24 12:02:23 UTC Post #137171
what're you smoking?
Opium, want some? :quizzical:
Posted 19 years ago2005-09-24 12:04:21 UTC Post #137172
no thx. Now go dl ant's bridge map, run it in software mode, and then tell me it's better than opengl!
Posted 19 years ago2005-09-24 14:27:41 UTC Post #137208
I used software when I had a 233mhz p1 with 2mb unsupported video card!
Posted 19 years ago2005-09-24 21:19:59 UTC Post #137280
well thats nice...
Posted 19 years ago2005-09-26 02:36:26 UTC Post #137541
anyone wanna do some voice acting for use we need some for barney and scintists
Posted 19 years ago2005-09-26 02:49:16 UTC Post #137544
I could do some, but I don't think that I'm good enough.. :)
Need a sample?
Daubster DaubsterVault Dweller
Posted 19 years ago2005-09-26 03:09:57 UTC Post #137550
yea please :biggrin:
Posted 19 years ago2005-09-26 03:44:59 UTC Post #137551
Software mode is teh horrible and the old. OpenGL = teh ^_^
Posted 19 years ago2005-09-26 09:40:44 UTC Post #137576
software mode, I believe, was only included in half-life as a "last resort" for those people whose computers sucked so much that they didn't have a compatible video card,. (like my first half-lifing computer. I beat the game on that computer with cheats!)

btw, I can't do voice acting, unless you're absolutely desparate.
run it @ 1024x768
It looks better in 1600x1200, but runs like crap.

I've been trying to make lab-related type stuff, what sort of things do you need? Do you want stuff that's just pretty to look at, stuff that the player can use, or things that can actually hurt the player?
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