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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_undergroundlab
by
The Mad Carrot
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laser turrets
Created
19 years ago
2005-09-22 18:05:19 UTC
by
Ace
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2005-09-22 18:05:19 UTC
by
Ace
Ace
Posted
19 years ago
2005-09-22 18:05:19 UTC
Post #136649
is there anyway to make my turrets shoot lasers? (beams) (the player-controled turrets)
Ace
Soup Miner
Posted
19 years ago
2005-09-22 18:27:28 UTC
Post #136653
Somehow you can tie it to an env_beam, theres a tutorial on it.
Soup Miner
ZombieLoffe
Posted
19 years ago
2005-09-22 19:07:14 UTC
Post #136660
This should help.
ZombieLoffe
Sajo
Posted
19 years ago
2005-09-23 05:45:31 UTC
Post #136718
Just tie it to the env_beam
Sajo
Elon Yariv
Posted
19 years ago
2005-09-23 08:02:25 UTC
Post #136739
Nope,use an env_lazer, Env_beam wont work. And I don't remember which entity needs to target the other entity.
Elon Yariv
The Mad Carrot
Posted
19 years ago
2005-09-23 08:04:49 UTC
Post #136740
which entity needs to target the other entity
Whot?
The Mad Carrot
gordonfreeman
Posted
19 years ago
2005-09-23 08:24:17 UTC
Post #136754
tie the env_laser to a func_tanklaser it should work then
gordonfreeman
Tosse
Posted
19 years ago
2005-09-23 15:59:45 UTC
Post #136973
How do you tie them ?
Tosse
Elon Yariv
Posted
19 years ago
2005-09-23 16:28:45 UTC
Post #136982
Using the 'env_laser entity' value in the tanklaser's attributes!
Elon Yariv
Tosse
Posted
19 years ago
2005-09-23 16:32:45 UTC
Post #136984
Ah, i never looked at the attributes
Tosse
Ace
Posted
19 years ago
2005-09-30 11:05:36 UTC
Post #138402
(whoa i forgot about this topic!) ok thanks guys
Ace
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