Created 19 years ago2005-10-03 19:19:20 UTC by J3r3my
Alternately, you can give the door the name 'locked' so it's always locked (thanks to Muzzle for that one ).Naming the door 'locked' (target name) won't actually make it locked. To make a locked door, without the ability to ever open it, use these properties:
Use a multisource and fill it's name in in the master property of the door. Now set up an env_global and set the global state of that multisource off whenever you trigger the env_global. Trigger the env_global by the switch and you can lock the door.Sigh. And again: you don't need an env_global to achieve that effect! All you need is:
Basically, the state of the doors master (the multisource here) controls whether it can open or not. The same can be applied to buttons and a lot of other entities.
jaardsi has an Example Map too, without the global, I believe.