I've expended my creative energies making that leg of my mech work, so I thought I'd rest up a bit and work on something else so that the quality on it wouldn't drop because of boredom. Since it's close to Halloween, I'm resuming development on my mini-mod, "Brethren". Think of it as a thinking-man's Resident Evil: just you, a lantern, a crowbar (no guns), a HUGE mansion and more fast zombies than a Ravenholm drainpipe. I have the building virtually finished (minus furnishings) and I have the storyline completed, but before I go any further, I need my army of fast zombies to be more threatening.
I've tried ground nodes, but they won't start walking around unless they see me. I've also tried hint nodes and the actbusy system, but it appears that the fast zombies have no actbusy commands (they seem to be human-exclusive). Is there any way I can get those lovable little guys to wander aimlessly (...or perhaps "hunt aimlessly" is a better term...heh heh heh) through the rooms and halls of the mansion? Even if they just moved around in 1 room, that'd be fine. Does anyone know what I'm doing wrong?