sphere Created 20 years ago2004-01-27 00:49:26 UTC by black mesa black mesa

Created 20 years ago2004-01-27 00:49:26 UTC by black mesa black mesa

Posted 20 years ago2004-01-27 00:49:26 UTC Post #14062
i looked at the tutorial on the snarkpit tutorials website about making a sphere and i couldn't align the vertices of the 12-faced cylinder i made on the grid using vm. Because when i moved one vertice, all the other edges and vertices moved also so that when i aligned one vertice onto the grid, the other vertices moved off the grid. any1 have any ideas?
Posted 20 years ago2004-01-27 01:09:38 UTC Post #14063
use the 3d window to look at the exact vertexx u want because parralel vertexs get selected at the same time in 2d windows
Posted 20 years ago2004-01-27 05:26:33 UTC Post #14070
You can select the individual verticies in the 3D view, but Why would you want to select individual verticies to make a shpere? The method I use has none of that tedium!
Posted 20 years ago2004-01-28 00:17:07 UTC Post #14148
what method do u use?
Posted 20 years ago2004-01-28 00:52:42 UTC Post #14154
lol nice :P
Posted 20 years ago2004-01-28 16:16:45 UTC Post #14230
You can make a sphere by creating a tetrahedron (3 sided spike). Then make 19 copies and rotate them to all fit together in a central point. Sort of like segments of an orange but not. :-) This will make an isosahedron (20 sided polygon) which looks kind of spherical.
Probably best to use the CTRL-M method of rotation but I don't know the angles. 72 degrees probably. And some horiz/vert flipping would speed things up.

But yeah, the messy way will work too. What Zappy said. :-)
Posted 20 years ago2004-01-28 16:17:20 UTC Post #14231
SEARCH THE FORUMS
Posted 20 years ago2004-01-28 17:32:16 UTC Post #14249
I just put a load of brushes together and vertexed them! But it made the face limit go through the roof!
m0p m0pIllogical.
Posted 20 years ago2004-01-28 17:39:14 UTC Post #14254
you got what was comming to you
Posted 20 years ago2004-01-28 19:12:09 UTC Post #14264
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