New Map Theme Created 19 years ago2005-10-18 17:34:09 UTC by Rimrook Rimrook

Created 19 years ago2005-10-18 17:34:09 UTC by Rimrook Rimrook

Posted 19 years ago2005-10-18 17:34:09 UTC Post #142237
User posted image
I'm really liking my new theme if i can make maps that look like some of my sketches. This is a rather polished sketch sample. As you may have noticed, it's ver Greek influenced, which is cool cuz i like the Greeks.

But this one is mostly a mix between Castle Rimrook and Gyradell. I'm hoping to combine both of these themes to make a super theme i can't stop mapping for. Let's just hope. :D
Rimrook RimrookSince 2003
Posted 19 years ago2005-10-18 18:17:52 UTC Post #142246
Really good sketches, you want me to model you props for it?
Posted 19 years ago2005-10-20 07:12:18 UTC Post #142501
Looks somewhat japanese or eastern-influenced to me. Could be a nice theme though it's a little few things to see what it's actually heading for. Do you have more sketches? :)
Posted 19 years ago2005-10-20 07:15:09 UTC Post #142503
Superb concepts. Could be difficult to map though...
AJ AJGlorious Overlord
Posted 19 years ago2005-10-20 07:17:45 UTC Post #142504
especially those ornaments.. r speeds
edit: meh, textures :>
Posted 19 years ago2005-10-20 07:28:56 UTC Post #142505
Looks kinda oriental, imo.
The sketches are awesome, tho. :o
Try making a CS map with this kinda theme.. :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-10-20 12:06:26 UTC Post #142551
well, first is gonna be some sort of tour map just laying out the basic thematics. An eye candy map, if you would. Then I'll map for HLDM, CS, whatever... TFC?
Superb concepts. Could be difficult to map though...
duh... but i can do it and you know i can.
Rimrook RimrookSince 2003
Posted 19 years ago2005-10-20 12:27:13 UTC Post #142553
CS, CS!! Plz!! CS! You know you could make it a hit! :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-10-20 15:28:52 UTC Post #142584
Props are only good for complicated/very simple/small objects that aren't used alot. If you want to make a forest use a brush tree and it you want one tree use a model tree! :)
Posted 19 years ago2005-10-20 15:30:34 UTC Post #142586
those drawings are really good.

i can think of many sets where those 'things' for loss of better word, would fit
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-10-20 23:13:59 UTC Post #142603
Oriential? I think it looks more like Aztec or Inca or arcitecture you'd see in the Myst series. Awesome concept art, though.
Posted 19 years ago2005-10-21 03:47:02 UTC Post #142615
The Concept image doesnt show up for me >:
Posted 19 years ago2005-10-21 04:15:22 UTC Post #142619
A brush tree? :P
You should be able to do it easy enough in HL2... dunno about HL though.
Posted 19 years ago2005-10-21 08:35:58 UTC Post #142653
A brush is any solid(block/cylinder/wedge...ect)created in hammer! :lol:
Posted 19 years ago2005-10-21 10:16:09 UTC Post #142671
He knows that, Elon... ;)

I'd prefer tree models over tree brushes any day. They're cheaper to render and allow more detail, they're animatable and all... even though models are harder to use in HL than in HL2, I'd still prefer them in HL. In HL2, it's hard to think of trees without modelling... ;)
Posted 19 years ago2005-10-22 13:08:01 UTC Post #142907
I have a few tree models i can use so don't worry about that. I also found a way to seemlessly blend the ocean into the sky in HL and have it look really nice. If you can give me the weekend, i can make a small set of sample screens from my testing grounds. So far i have a few textures and the skybox. that's about it!
Rimrook RimrookSince 2003
Posted 19 years ago2005-10-22 16:40:01 UTC Post #142971
I also found a way to seemlessly blend the ocean into the sky in HL and have it look really nice.
Multiple layers with decreasing intensity, I assume? :)

Well, I'd give you the weekend for those screenshots... but no longer than that... ;)
Posted 19 years ago2005-10-22 17:02:05 UTC Post #142976
I also found a way to seemlessly blend the ocean into the sky in HL and have it look really nice.
Please post an example map! :) I would be very greatfull.
They're cheaper to render
Yeah right! :lol: Just look at trapt's original compo entery. I tried making such a map(only worse) with brush trees and it didn't lag at all. I agree that model trees are nicer but they are dengerous, they can rize the Epoly count sky high!(about 50000 epolies in trapt's map)

I also had a problem with the model trees in trapt's entery, the blue parts weren't transperent! :nervous:
Posted 19 years ago2005-10-22 17:51:26 UTC Post #143003
That's because you were using HL 1.1.1.0. It doesn't support model texture transparency.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-10-22 17:52:22 UTC Post #143004
Ohh...that sucks! Which version does?
Posted 19 years ago2005-10-22 18:22:35 UTC Post #143019
Elon, it is impossible to get better effects with brush tree's. since the model only needs to be loaded by the engine a single time. And thus saves loading time on texturing and the model itself. How good it renders it in-game depends also on your graphic driver. If you would do it by brush tree as seen in Trapts map then well, you would get a extremely laggy map.
Posted 19 years ago2005-10-23 04:06:56 UTC Post #143077
1.1.2.0, Elon. Steam HL.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-10-23 08:47:43 UTC Post #143135
You could also port those .dll's that take care of the transparancy, but going over to Steam is better imho.
Posted 19 years ago2005-10-23 09:59:46 UTC Post #143153
Can somebody please send me the transparancy.dll?
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