some objects are not seen Created 19 years ago2005-11-02 14:44:50 UTC by datelus datelus

Created 19 years ago2005-11-02 14:44:50 UTC by datelus datelus

Posted 19 years ago2005-11-02 14:44:50 UTC Post #144855
so i had this problem. i made a large map [hl] tested it allmoast after every block (later i crave it as a house) i made, and everything whas ok, but then i made some couple of more and then in game, they dident show! whats the problem? is my map to large? its kind a hard to navigate through editor. Couses some lags.
+do you suudjest to use small or large grind?
+Is it good to crave a lot [using simple figures like square]
:nervous:
Posted 19 years ago2005-11-02 14:52:15 UTC Post #144857
Use large grid size like 8-6 and there are tons of ways to create holes and many of them are better then carving like creating the brushes around the hole.
Posted 19 years ago2005-11-02 14:58:35 UTC Post #144859
but how do you recomend makeing coridoors, By brushes? oh and another question- is it ok to copy grouped objects? like if i make a primitive box shaped home and grop it, and then copy it?
Posted 19 years ago2005-11-02 15:08:51 UTC Post #144860
everything here is craved- http://datelus.off.lv/a1.jpg :confused:
Posted 19 years ago2005-11-02 15:11:01 UTC Post #144862
if by craved you mean carved then you probably have a shit-load of invalid objects. alt + p in hammer, my friend
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-11-02 15:21:57 UTC Post #144863
alt+p tried in the firstplace. probobly i will have to rebuild everything with simple "blocks"
Posted 19 years ago2005-11-02 16:55:03 UTC Post #144889
Set the max.viewable distance to something bigger if your map is very big and open.. If the objects vanish in a bigger distance - that's the problem.
Daubster DaubsterVault Dweller
Posted 19 years ago2005-11-02 17:03:21 UTC Post #144895
nope thats not the problem. they dont appear at all. even if i get close to them
Posted 19 years ago2005-11-02 17:06:03 UTC Post #144897
Are they tied to func_wall or any other solid entity?
Daubster DaubsterVault Dweller
Posted 19 years ago2005-11-03 01:56:23 UTC Post #144992
no their not
Posted 19 years ago2005-11-03 04:13:55 UTC Post #145000
Are those brushes complex ones? (made with vertex manipulation, resized, clipped alot)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-11-03 05:37:35 UTC Post #145011
Post your compiling log! I wonder why nobody asked for this! :quizzical:
Posted 19 years ago2005-11-03 14:21:43 UTC Post #145094
yes they were realy clipped and manipulated alot
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