Greetings, at last my long silence has been broken!
I?ve have been very bogged down with, well life, and have just had some time recently to sit down and continue some work on a map I thought I?d never have the chance to work on again. It is great to see that the level of discussion hasn?t been reduced in the months of late.
Anyhow, I do have a question for the knowledgeable bunch here, regarding the teleport entity. As I experimented with the transported it became clear almost immediately that it was designed with the idea that it would only transport one person at a time. Now this is all well and good most of the time, however my level has a Stargate stile ring system that transports a person form one set of rings to a corresponding set in another part of the level. The problem is that if more than one person get in the rings, well, lets just say Scotty would have a field day trying to clean up the mess.
I would really like to be able to transport more than one person at a time because the rings are the only way form one location to another. If there is a team trying to get through, well, one at a time isn?t fun.
Is there a way to transport 2-4 people in a given area to another given area while keeping their original positions in the rings? Or perhaps would it be possible to key a transport node to 2 or more destinations, (inside the rings), so people don?t end up inside each other?
As always any help is appreciated. My thanks to you guys and keep up the good work.