Posted 18 years ago2005-11-16 21:08:25 UTCPost #147509
<p> when i step into the light the gun/gordons arm model turn black. its not permanent, it goes away when i step out of the light. any ideas as to why this happens?
Posted 18 years ago2005-11-16 21:19:43 UTCPost #147516
Well, i get that problem sometimes, i usualy try to move around with the light entity and see what happeneds, and if that doesn?t work some one with a little more knowledge in lights will come around and answer your question! good luck
Posted 18 years ago2005-11-16 21:34:57 UTCPost #147520
Model lighting is determined by the light intensity of the solid face below it. Black lit models sometimes happen when you're standing on an entity (func_wall for example) and below that entity there's a dark world brush, or a nullified face or a skybrush.
Now I don't know if you've used entities on the floor or anything but that might be it. If not, try looking up and down and see if that makes any difference.
Posted 18 years ago2005-11-17 05:58:35 UTCPost #147546
Use texture lights for normal world lighting, not light entities (the light bulb thingies) Only use light entities when you want to give something special to the light, like flickering.
Posted 18 years ago2005-11-17 06:31:21 UTCPost #147550
Personally I don't see what's so bad in using light entities except for that they often take a bit more time to tweak and get right than texture lights. I'd say, don't limit yourself and keep in mind light entities are more versatile while texture lights are easier and faster to use.