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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_undergroundlab
by
The Mad Carrot
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seetrough texture
Created
19 years ago
2005-11-17 08:48:54 UTC
by
Weeman
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2005-11-17 08:48:54 UTC
by
Weeman
Weeman
Posted
19 years ago
2005-11-17 08:48:54 UTC
Post #147561
here's a big problem the { textures don't work why?
http://www.badongo.com/file.php?file=problem_texture__2005-11-17_texture_problem.bmp
Weeman
Soup Miner
Posted
19 years ago
2005-11-17 09:43:35 UTC
Post #147563
tie to func_wall, set render settings to solid, set render amount to 255.
Soup Miner
Daubster
Posted
19 years ago
2005-11-17 10:48:14 UTC
Post #147575
And DUDE! Turn that screenshot to jpeg! It's 2.3mb for God's sake!
Daubster
Vault Dweller
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