Is it possible to make a roating train.. Created 18 years ago2005-12-11 16:55:18 UTC by Darth Duvet Darth Duvet

Created 18 years ago2005-12-11 16:55:18 UTC by Darth Duvet Darth Duvet

Posted 18 years ago2005-12-11 16:55:18 UTC Post #151742
Is it possible to have lets say an arm that rotates on a axis, but will stop every 90 degrees for 5 seconds. so far i am trying to use a functrain and stick that to an origign but it wont work, is this possible?? thanks in advance for any help
Posted 18 years ago2005-12-11 18:16:29 UTC Post #151767
You could keep triggering and re-triggering the train, but I wouldn't bet on the timing being deadly accurate. How close to ninety degrees need the turns be?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-11 18:25:20 UTC Post #151777
If you want it to stop spining and keep moving then the only answer is coding or two trains in the same spot, one spining and the other one doesn't. Use the env_render to render the spining train invisible for five seconds then make it visible with another env_render.
Posted 18 years ago2005-12-11 18:26:29 UTC Post #151779
make 5 sec delay for every path

path_track:
wait here for 5 sec ...and etc

make 5 sec delay for every path

sry,I ve got a awfull headache atm and trying to help.
:|

p.s:submit it to problem maps so we can take a look
Posted 18 years ago2005-12-11 18:33:15 UTC Post #151781
He wants it to spin around it axis with the angular volcacity value... :lol: A func_tracktrain only rotates in corners. :
Posted 18 years ago2005-12-11 19:09:12 UTC Post #151795
You can specify an angle in a path_corner if I remember correctly, so combined with a delay on each path_corner you can make a train rotate.
Posted 18 years ago2005-12-11 19:53:56 UTC Post #151812
Calculate how long it takes your ratation speed to reach 90 degrees then put a trigger that stops it at that point in time.
Posted 18 years ago2005-12-12 13:13:29 UTC Post #151911
whats it for?
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