Posted 19 years ago2005-12-25 03:09:42 UTCPost #154393
Hello, I am experimenting with lights like a tutorial here about lights. I textured a brush with a +FIFTIES light texture (one of them) and made the brush into a func_wall, Minimum light level 0, and it emits light... is it supposed to?
Posted 19 years ago2005-12-25 08:12:00 UTCPost #154410
The tutorial says that func_walls with Minimum Light Level of 1 will make it look as if it is lighted, 0.5 half-lit, 0 not. Well I tried that... it still emits light even though it isn't supposed to.
Posted 19 years ago2005-12-25 09:16:53 UTCPost #154414
Look in your ZHLT folder. You'll see a file called lights.rad open it with notepad. In it there is a list of textures with numbers beside them. All the textures in the list emit light, doesn't metter if they have + or ~. The first three numbers determine the lights color (red,green,blue) and the last one determines the brightness. You can add or remove textures from the list if you like.
I advice you to use one of the +A~FIFTIES textures. They aren't listed. If you add a light entity below them you wont see the diffrence between it's +0 texture.