I'm stuck on my latest Ricochet map, but I think my problem is general enough for someone to have an idea. It's an arena style (1 on 1) map and the players cannot reach each other. Unfortunately Ricochet is buggy, and the team settings are "forgotten" after a couple of rounds.
At first it caused a few telefrags, but in the process of trying various fixes I moved the spawn points up in the air. Now you just land your enemy's head instead of telefragging him or (smacks head against keyboard0 respawning in the correct spot.
I went pretty far out on my latest to try to fix... if you see a problem here or know a simpler solution please let me know.
You can't name an "info_player_deathmatch" but you can (allegedly) control one using a multisource. On each side I used a game_zone_player to activate a multisource which was the info_player_deathmatch's "master".
How it should work:
Both players spawn and drop into the game_zone_players and turn them off, turning off the multisources, turning off the respawn points. Battle rages on until 'Player(1)' is killed, triggering that game_zone_player to trigger that multisource to enable that info_player_deathmatch, and 'Player(1)' respawns on his own turf where he belongs.
How it does work:
<swearing at computer> That didn't work either? What do you want from me?!?! <more swearing at computer> Why won't you do what I tell you?!?! <computer swears at me>