** Executing...
** Command: Change Directory
** Parameters: C:Program
FilesValveSteamSteamAppsrvpps2rocks@yahoo.comcounter-strike** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsRyanDesktopregalmymapsregal.map" "C:Program
FilesValveSteamSteamAppsrvpps2rocks@yahoo.comcounter-strikecstrikemapsregal.map"** Executing...
** Command: C:PROGRA~1VALVEH~1toolsZHLT_1~1.7P1hlcsg.exe
** Parameters: "C:Program
FilesValveSteamSteamAppsrvpps2rocks@yahoo.comcounter-strikecstrikemapsregal"hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)--- BEGIN hlcsg
---Command line: C:PROGRA~1VALVEH~1toolsZHLT_1~1.7P1hlcsg.exe "C:Program
FilesValveSteamSteamAppsrvpps2rocks@yahoo.comcounter-strikecstrikemapsregal"Entering C:Program
FilesValveSteamSteamAppsrvpps2rocks@yahoo.comcounter-strikecstrikemapsregal.mapCurrent hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
76 brushes (totalling 520 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.89 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.77 seconds)
Including Wadfile: program filesvalve hammer editortoolszhlt_1.7p13zhlt.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: wadscstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: wadsde_vegas.wad
- Contains 1 used texture, 3.70 percent of map (101 textures in wad)
Using Wadfile: wadshalflife.wad
- Contains 25 used textures, 92.59 percent of map (3116 textures in wad)
Using Wadfile: wadsliquids.wad
- Contains 1 used texture, 3.70 percent of map (32 textures in wad)
Texture usage is at 0.26 mb (of 4.00 mb MAX)
12.64 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:PROGRA~1VALVEH~1toolsZHLT_1~1.7P1hlbsp.exe
** Parameters: "C:Program
FilesValveSteamSteamAppsrvpps2rocks@yahoo.comcounter-strikecstrikemapsregal"hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)--- BEGIN hlbsp
---Command line: C:PROGRA~1VALVEH~1toolsZHLT_1~1.7P1hlbsp.exe "C:Program
FilesValveSteamSteamAppsrvpps2rocks@yahoo.comcounter-strikecstrikemapsregal"Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:Program
FilesValveSteamSteamAppsrvpps2rocks@yahoo.prt'12.22 seconds elapsed
--- END hlbsp
---** Executing...
** Command: C:PROGRA~1VALVEH~1toolsZHLT_1~1.7P1hlvis.exe
** Parameters: -fast "C:Program
FilesValveSteamSteamAppsrvpps2rocks@yahoo.comcounter-strikecstrikemapsregal"g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)--- BEGIN hlvis
---Command line: C:PROGRA~1VALVEH~1toolsZHLT_1~1.7P1hlvis.exe -fast "C:Program
FilesValveSteamSteamAppsrvpps2rocks@yahoo.comcounter-strikecstrikemapsregal"4222 portalleafs
14250 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (40.16 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 369 and 370:
(1722.500 3.500 -438.000)
(1720.000 5.000 -440.000)
(1720.000 5.000 -440.000)
(1724.000 5.000 -440.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 911 and 908:
(1446.500 2.500 -438.000)
(1444.000 4.000 -440.000)
(1444.000 4.000 -440.000)
(1448.000 4.000 -440.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 2946 and 2945:
(-1589.500 50.500 -439.000)
(-1592.000 52.000 -441.000)
(-1592.000 52.000 -441.000)
(-1588.000 52.000 -441.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 3039 and 3042:
(-1472.000 -26.000 -441.000)
(-1468.000 -26.000 -441.000)
(-1468.000 -26.000 -441.000)
(-1470.500 -24.500 -439.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 4147 and 4148:
(-1890.500 -26.500 -439.000)
(-1888.000 -28.000 -441.000)
(-1888.000 -28.000 -441.000)
(-1892.000 -28.000 -441.000)
average leafs visible: 993
g_visdatasize:758440 compressed from 2229216
40.75 seconds elapsed
--- END hlvis
---** Executing...
** Command: C:PROGRA~1VALVEH~1toolsZHLT_1~1.7P1hlrad.exe
** Parameters: "C:Program
FilesValveSteamSteamAppsrvpps2rocks@yahoo.comcounter-strikecstrikemapsregal"hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)--- BEGIN hlrad
---Command line: C:PROGRA~1VALVEH~1toolsZHLT_1~1.7P1hlrad.exe "C:Program
FilesValveSteamSteamAppsrvpps2rocks@yahoo.comcounter-strikecstrikemapsregal"= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
17190 faces
Create Patches : 70525 base patches
0 opaque faces
769546 square feet [110814632.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
this is the compile log when i tried it again any one know what this means..i will look into now but i want to hear what u guys have to say