Flashbang effect Created 20 years ago2004-02-18 12:06:35 UTC by leong2 leong2

Created 20 years ago2004-02-18 12:06:35 UTC by leong2 leong2

Posted 20 years ago2004-02-18 12:06:35 UTC Post #16492
I'm trying to give the player a flashbang-effect (= white screen for a short time) if he looks straight into a large explosion. I couldn't figure out how to automatically set off a flashbang, so i was wondering if any of you have ideas...
Posted 20 years ago2004-02-18 13:28:35 UTC Post #16497
Im wondering, is there a env_fade in Counter-Strike?
Posted 20 years ago2004-02-18 15:44:29 UTC Post #16506
there is the last time i checked... something else to mention: a tank_rocket fires flashbangs :lol:
Posted 20 years ago2004-02-18 16:25:37 UTC Post #16511
I thought it was a mortarfield that did that?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-18 18:15:26 UTC Post #16516
Hmm... I think it was the mortar field ... or another tank_? entity...
Posted 20 years ago2004-02-18 21:56:43 UTC Post #16538
assuming this is for CS...

the mortarfield will set off flashbang effects.. my suggestion would be to set one up in front of this explosion on all sides... then trigger it a few seconds after the explosion... have it set off like 4 or 5 flashes (mortars) just in case the player is far away... but dont delay them long in between... set them off like simultaniusly or something.... this should acheive the effect u want...

if this is for hl... follow the env_fade advice given above..

-Chippy
Posted 20 years ago2004-02-20 05:16:38 UTC Post #16627
ok thanks ppl
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