GAAA... Models IN maps? Created 20 years ago2004-02-20 06:59:28 UTC by Chippy Chippy

Created 20 years ago2004-02-20 06:59:28 UTC by Chippy Chippy

Posted 20 years ago2004-02-20 06:59:28 UTC Post #16632
questionses...

anyone ever play cs_bikini? or some of 3d mike's other maps... he uses models for like cars and umbrellas, even chairs amd stuff... then he puts these models into his maps somehow... i looked through the tutorials and couldnt find one on how to do this... i even searched the forums, but didnt see any topics addressing how to do this... i want to include some models of video machines and game tables in this map im working on... but i dunno how to get them in there... any help would be great... ;)

-Chippy
Posted 20 years ago2004-02-20 12:48:07 UTC Post #16647
Piss easy.

All you do is use the 'monster_furniture' entity. Make sure your custom models are in your /models folder. In the monster_furniture propeties, theres a button that you need to press to load which model you use.

I recently got myself a mechwarrior model off prefabland, and it works fine.
Posted 20 years ago2004-02-20 16:29:30 UTC Post #16664
those models won't be fully solid

cover the 'chair' or whatever in a clip brush -
Posted 20 years ago2004-02-20 16:41:57 UTC Post #16666
no(absolutely none) monster_ entitys exist in counter-strike.
But you can telepadonka them from HL to cs.
Posted 20 years ago2004-02-21 07:11:14 UTC Post #16743
use an env_sprite and put models/modelname.mdl instead of a sprite name. Thats the general method for putting models into multiplayer maps (That dont support monster ents)
Posted 20 years ago2004-02-27 20:26:57 UTC Post #17621
Once you compile is the model in the BSP, or do you have to send it with?
Posted 20 years ago2004-02-27 20:31:18 UTC Post #17622
Nevermind, found the answer here.

<rapes and murders self>
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