Posted 18 years ago2006-03-26 05:05:27 UTCPost #170970
Plz could someone tell me how to make a player start whith no weapons in source: I read the "equipping weapons" tutorial but there dosn't seem to be a playe_weaponstrip entity in source...
Posted 18 years ago2006-03-26 10:39:07 UTCPost #171012
I don't know what is DM Hammer, but I think you should do Game_player_equip. I don't if you can put the weapon of your choice I just never tried that but I know when we start with that noone got a gun. If it's not that bah do like me, find it by yourself, habitually it's the best because with that you can find somethings you never thought to look for and it's nice. I just found 20 on 30 of my question by doing so.
Posted 18 years ago2006-03-26 13:13:09 UTCPost #171026
Habboi, you sure bout that? cause you cant put the CSS weapons in the DM hammer, and it sounds like hes making a surf map where ulay the wapons down for the players to come get em.
Posted 18 years ago2006-03-28 15:01:18 UTCPost #171334
There's no DM Hammer - it's the game you've set before you start Hammer that determines which content it loads. At the bottom of the Source SDK menu you can set what game to map for.
As for CS: S having more 'custom content', every CSS player has that content - it has it's own .gcf files and all.
As for player_weaponstrip, it seems to be a Source entity, both used in HL2 and CSS. You can check this site for entity references.
Posted 18 years ago2006-03-28 15:38:58 UTCPost #171339
yes i checked the site and found the player_weaponstrip. however it said: Half-Life 2 Point Entity. dose this mean that you can only put it in a hl2 map?
Posted 18 years ago2006-03-29 16:43:17 UTCPost #171488
ok I found out how to do it: they must have dismissed the player_weaponstrip entity in source. All you need is the game_player_equip entity and then just leave it not to equip the players with anything at all. so thats why they have removed the player_weaponstrip.