Created 18 years ago2006-04-12 17:03:47 UTC by Seventh-Monkey
You are to create a post-disaster version of the provided base map by modifying brushwork, lighting, ambience etc.it seems you cant edit textures, unless they are 'destroyed' versions of the original ones. think about it, if a building was destroyed, the walls just wouldnt magically change from say, for example, bricks to plasterboard.
Do we include the origional map, and then have a destruction levelchange where the player must then work his way back, or do we just destroy the hell outa the thing?Your choice, really. It's not that restricted.
This compo is to take an area and make it look like something just destroyed the hell out of it. If Kas hadn't made a complex map, what would you have destroyed?Good point :D.
All custom textures should be -wadincludedNo restriction on using custom textures. You're only limited to an underground base if you lack imagination :|.
Er... yeah. Is the description not simple enough?No.
Some people may not "understand" the word "post-disaster..."Yes.
Would a nice camera seaquence showing the distruction of thr place will add to my map?Damnit! You ruined my Idea!
Damnit! You ruined my Idea!Sorry... but I haven't said what is my idea... only that it will have a camera seaquence in it.