Yes I know the constant texture is a mapping sin, but I want your advice on anything I should add to the DM map (btw its for HL1 DM)
I don't know how to get the image source but check the VHE screenie through this link http://www.freewebs.com/flyingduck/screenshotpage.htm
As you can see the octagons are made from triangles, i was going to make them go up in a step formation but I got side-tracked