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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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dm_hydroelectric
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env_microphone
Created
18 years ago
2006-05-06 07:07:48 UTC
by
Exos
Forums
Source Engine Discussion
View Thread
Created
18 years ago
2006-05-06 07:07:48 UTC
by
Exos
Exos
Posted
18 years ago
2006-05-06 07:07:48 UTC
Post #178658
When using an env_microphone, what entity do you use for the speaker?
Exos
Archie
Posted
18 years ago
2006-05-06 07:44:30 UTC
Post #178663
im not entirely sure, but i think you can set the speaker entity as just about anything...
normally it says what entity to use the the help file, but it only says "speaker entity," so that suggests it can be anything
Archie
Goodbye Moonmen
Madcow
Posted
18 years ago
2006-05-06 08:01:55 UTC
Post #178665
Isn't there a env_speaker? ;D
Madcow
Spy zappin my udder
Habboi
Posted
18 years ago
2006-05-06 09:05:55 UTC
Post #178668
I love env_microphone...You can set it to trigger things when it picks up a certain sound like a gunshot.
Habboi
Sticky White Love Glue
Madcow
Posted
18 years ago
2006-05-06 09:38:34 UTC
Post #178674
that's cool!
Just what I need for my map.
I'll try it out right now.
Madcow
Spy zappin my udder
Exos
Posted
18 years ago
2006-05-06 13:51:32 UTC
Post #178705
I tried it and it didn't work. What exactly do I do?
Exos
Habboi
Posted
18 years ago
2006-05-06 14:50:09 UTC
Post #178719
Why not check out my 'Gas Trap' example to see it put to some good use...:
http://twhl.co.za/mapvault_map.php?id=2620
Habboi
Sticky White Love Glue
Psycho
Posted
18 years ago
2006-05-07 06:11:17 UTC
Post #178818
Any examples of how I could use the env_microphone on a CS:S map?
Psycho
Exos
Posted
18 years ago
2006-05-13 13:15:38 UTC
Post #179782
I can't get it to work. I tried making a cube and tieing it to a func_brush, naming it speaker, then going to the env_microphone and setting the speaker to the cube I made. It doesn't work.
Exos
BJ
Posted
18 years ago
2006-05-13 14:39:00 UTC
Post #179804
Seems you're looking for an env_speaker, which is a point (not a brush) entity.
http://developer.valvesoftware.com/wiki/Env_speaker
http://developer.valvesoftware.com/wiki/Env_microphone
Implies you create an env_speaker somewhere, give it a name and target it from the env_microphone to (re)broadcast sounds from the mike location.
BJ
Exos
Posted
18 years ago
2006-05-13 14:48:09 UTC
Post #179805
Okay thanks!
Exos
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