All sorts of help here Created 20 years ago2004-02-29 18:10:46 UTC by ZeG ZeG

Created 20 years ago2004-02-29 18:10:46 UTC by ZeG ZeG

Posted 20 years ago2004-02-29 18:10:46 UTC Post #17948
I do a map in HL now and i need little help here with multi_managers. I know how a multi_manager works, but when u have destroyed a ex. a wall can i do like the floor ___only___ turn 90 degrees? :
If it works can i makes thing like a high with wood turns upp to ex. a house or something?(If it lies on the ground it only turns 90 degreeds to a house wall)? :confused: :confused: :confused:
Posted 20 years ago2004-02-29 23:52:20 UTC Post #17971
It sounds like you need to use a func_door_rotating as your floor. Then you can trigger it to turn it 90 degrees. You'll need to set it up properly, with an origin brush on the axis where you want the floor to pivot.
Posted 20 years ago2004-03-01 14:14:49 UTC Post #18025
Thx :lol:
Posted 20 years ago2004-03-02 14:06:09 UTC Post #18079
New thing... I has started to lern about scripting.. But i do something wrong but wath? I take the entity :aiscripted_sequence i give it a name(i will press on a button so it wave, in this caise) and target monster "Oink". Action Animation i set on "Wave" and after that

ZeG

P.S I have read the tutorial. :zonked:
Posted 20 years ago2004-03-02 14:42:26 UTC Post #18081
Is "Oink" a scientist? The animations in the tutorial are only for scientists. If it's not a scientist, a lot of those animations won't work. You'll need HL model viewer to see the models and their animations, and you must unpack your models with Wally......
Posted 20 years ago2004-03-02 14:43:18 UTC Post #18082
It is possibly the capital letters you have used in your names. Get into the habit of never using capitals anywhere in your entity names. Also, Seventh-Monkey has an excellent example map using the wave animation. Check it out here! Follow his example and you will get yours to work.
Posted 20 years ago2004-03-02 14:51:47 UTC Post #18085
Now i fixed a barney to do a script"Wave" but he only goes to the thing and dont do anything more and i wrote "wave" in action trigger. :confused:
Posted 20 years ago2004-03-02 14:55:38 UTC Post #18086
Wave is not an animation, try barn_wave.
Posted 20 years ago2004-03-02 15:16:56 UTC Post #18087
Use Half-Life Model Viewer to get the animation names. They're pretty illogical, no point in trying to guess them.

PS: ty SlayerA ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-02 15:43:46 UTC Post #18090
How can i know how to write in the editor later should i write barn_ first or? :roll:
Posted 20 years ago2004-03-02 16:15:44 UTC Post #18095
Seventh-Monkey is the ultra-mod...
he answered the question before you asked it!
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