NEW MAP! "Poison Garden" Created 18 years ago2006-01-20 14:38:44 UTC by Rimrook Rimrook

Created 18 years ago2006-01-20 14:38:44 UTC by Rimrook Rimrook

Posted 18 years ago2006-01-27 17:47:48 UTC Post #159937
Hmm, yeah. Freehand would probably cut the job. Though im not the best freehand drawer, but practice makes perfect :) .

btw, what do you prefer, a pencil and paper or cg?
Posted 18 years ago2006-01-27 18:19:43 UTC Post #159943
Snurfle Hah! whatever moderator edited my post is Funny! LOl*continues to laugh at a bad post he should be screaming at*
Instant Mix Instant MixTitle commitment issues
Posted 18 years ago2006-01-27 18:25:26 UTC Post #159945
I gess everybody know my opinion on whats best. Paper and pencil of course. With a bit experience you can do everything done in the computer, only better.
Posted 18 years ago2006-01-27 18:28:37 UTC Post #159946
yeah.Scribbles Away!

:furious:
Instant Mix Instant MixTitle commitment issues
Posted 18 years ago2006-01-27 18:31:23 UTC Post #159948
Beautiful new screenshots!
If you could, please put an info_player_start with every info_player_deathmatch so I can run it in my cs server with cs deathmatch. There is no ripping, decompiling, or manipulation of the map required.
Posted 18 years ago2006-01-28 00:17:13 UTC Post #159982
Wow, this map is Pro. Looks like a map that would be in Unreal or Halo. Truely an excellent map. :) :) :)
Posted 18 years ago2006-01-28 08:14:53 UTC Post #160071
Excellent stuff, can't wait to play! Glyphs pwn--sprites?

I like the floating holos for now, without seeing them in more detail. I can see however what CP is saying about them bein anachronistic.
The Problem with source is that my computer can hardly run it.
Know what you mean. My notebook pwns HL games and mods, but gets raped by source... :(

I liken it to mapping for HL when it first came out...I would've not had the patience to map back then, given the crappy computers--hence long compiles, poor Hammer performance, etc-- most of us presumably had.
Posted 18 years ago2006-01-30 14:49:46 UTC Post #160536
SCREENS!!!!!!!!
MAP IS 90% DONE!!!
Screenshots are taken from the 75% done version.

[img]http://img226.imageshack.us/img226/6125/pg017wz.jpg[img]

[img]http://img381.imageshack.us/img381/708/pg028pb.jpg[img]

[img]http://img226.imageshack.us/img226/8531/pg030ov.jpg[img]

[img]http://img381.imageshack.us/img381/4263/pg047ex.jpg[img]

[img]http://img226.imageshack.us/img226/1456/pg057eq.jpg[img]

[img]http://img226.imageshack.us/img226/8867/pg068xk.jpg[img]

[img]http://img226.imageshack.us/img226/8681/pg075wp.jpg[img]

[img]These are some models for modelling class. I think they're alright.

[img]http://img381.imageshack.us/img381/7404/model10rl.jpg[img]

[img]http://img381.imageshack.us/img381/6430/model22bv.jpg[img]

[img]http://img208.imageshack.us/img208/2362/model30nz.jpg[img]
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-30 15:18:49 UTC Post #160543
I like the weird twisty machine.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-01-30 15:27:36 UTC Post #160548
I love the weapon pads, and the poison sprites!

Models look quite pwn as well :)
Posted 18 years ago2006-01-30 15:57:38 UTC Post #160554
Cool models. You'll get a medal, I'm sure of it, if you'll enter the compo with this map. :)
Posted 18 years ago2006-01-30 16:02:05 UTC Post #160555
I'm in.

:cool: :thefinger:
(Me^)

:nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke:
(Competition^)
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-30 16:04:09 UTC Post #160556
Can we meet somewhere so I can kill you? You're just too good.
Here are your choices:
1) Be pushed off a cliff.
2) Shot in the head.
3) Stabbed in the neck.

On a more serious note. Well done, you're awesome.
Posted 18 years ago2006-01-30 16:09:54 UTC Post #160558
does it matter how much time rimrook has on a map? they always turn out sexeh
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-01-30 21:28:56 UTC Post #160611
I kinda feel the same but then I realize I will use your screenshots to stimulate my own imagination and win the next prize! Moahahaha ph33r my l33t m4d pl4n!! :badass:

Nah, seriously. This is some top-of-the-line work. I admire you and I feel like I want to go hang myself and at the same time spend 1 week in front of my computer to practise. :P
Posted 18 years ago2006-01-30 23:52:07 UTC Post #160622
Rimmy, you will be the cause of both the deaths of many mappers, and the fireing of many incompetent level designers at valve
Posted 18 years ago2006-01-31 05:01:46 UTC Post #160652
Excellent screenshots there rimrook!

A small note on the models:

The modeling looks good, obvioulsy box modeling :) .
But, the smoothing isnt quite alright there, it looks like you only left the default faces smoothed.

To do this in Max:

Go to the modifier tab, select a mesh smooth, and make sure its activated.

way two:
Go to your edit mesh/ edit poly, and move down to the surface properties, now you can select all your poly's and asign them to a smoothing group(thise numbers) or let max do it himself by selecting autosmooth.
Posted 18 years ago2006-01-31 09:46:39 UTC Post #160693
THE FINAL FOUR!!!
User posted image
User posted image
User posted image
User posted image
And finally, click here.
http://twhl.co.za/mapvault_map.php?id=3679
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-31 11:16:28 UTC Post #160717
Rimrook.. gawd.. wow.. read my comment
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-01-31 11:39:30 UTC Post #160720
No words exists to discribe this map...
Posted 18 years ago2006-01-31 11:59:24 UTC Post #160721
invent one
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-01-31 12:06:11 UTC Post #160722
it's Scrumtralescent. (Saturday Night Live: Will Ferral)

:D
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-31 13:10:20 UTC Post #160733
Neato! Although I'm sure I saw these textures before! Are they from sancefar?
Posted 18 years ago2006-01-31 13:12:30 UTC Post #160734
erm, neato Im sure is not the kind of word wer'e looking for :/

how about... OMFGTACULOUS!
Posted 18 years ago2006-01-31 14:27:24 UTC Post #160760
Yeah, I reworked a few of the Sancefar textures. I made brand new ones, but what i had made looked just like them but less refined. So I just recycled. No biggy.
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-06 14:16:29 UTC Post #161711
OK, Ok, I've read the reviews and feedback for Posion Garden. Besides the unbalanced amount of poison, what else can be included in:

DM_POISONGARDEN_LITE

More feedback would be nice. Please leave advice in the forum.
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-06 14:40:22 UTC Post #161714
great architecture,bad entity work

those models,I become a tree yesterday.I just jumped on the tree near that pointy healing thingy.And well, I was disquised as a tree.And when you fire at the bushes and trees white blood occurs :nuts: You forgot to make em non-solid! :nuts: (and a clip brush in them)
(just fix,dont add)
Posted 18 years ago2006-02-06 14:44:33 UTC Post #161715
I ripped those trees from Day of Defeat and left them unaltered. They're already clipped and I couldn't make them nonsolid. The Blood thing is (i guess) some cheap leaf gib thingy when damaged.

I'm thinking about dropping the plants out. They add nothing but eye candy and lag.

Any thing else. please say.
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-06 16:56:53 UTC Post #161751
Add item_antidotes, they heal you from poision. (it will stop hitting you)
Decrease the damage of the poision, it's destroys the nice gamepleay this map could have had! :)
Posted 18 years ago2006-02-06 17:02:24 UTC Post #161753
i thought item_antidote was a b0rked item from singleplayer. :
Rimrook RimrookSince 2003
Posted 18 years ago2006-02-06 18:35:15 UTC Post #161768
Never tested it, only once in SP! :P Try it what can happen.
Posted 18 years ago2006-04-26 11:57:53 UTC Post #176826
i didn't know were to place this, since the sketch appeared here, its going here rather than wasting a new thread.

Abstract:
User posted image
Sketch:
User posted image
Final:
User posted image
Rimrook RimrookSince 2003
Posted 18 years ago2006-04-26 17:45:33 UTC Post #176899
It's nice, you're really good at inventing artitecture.
Posted 18 years ago2006-04-26 17:54:55 UTC Post #176902
Elon, there's rarely a single sentence in your posts with no spelling errors : This time it's architecture. In your comment of my latest map you wrote troble instead of trouble... Are some of these errors done on purpose?
@Rimrook: nice drawing. What size does the original picture have?
Posted 18 years ago2006-04-26 18:04:13 UTC Post #176905
No I am just learning, thanks for helping me, I try to learn from my mistakes. Just don't over do it, it's just annoying when after every post somebody corrects you. I just wasn't sure how to write trouble. Funny I remembered that architecture didn't have the word arch in it... or maybe I got mixed up again. :zonked:
Posted 18 years ago2006-04-27 19:03:26 UTC Post #177100
18" x 24" or close to it.
Rimrook RimrookSince 2003
Posted 18 years ago2006-04-28 01:29:59 UTC Post #177146
Quite small, isn't it. :
Posted 18 years ago2006-04-28 05:40:24 UTC Post #177176
Your freehand concepts make Baby Jesus cry. (In jealousy)
Posted 18 years ago2006-04-28 09:51:21 UTC Post #177204
User posted image
I think I've just shit my pants!
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-05-20 16:28:23 UTC Post #181216
This is the most incredibilist (spelling) map I've ever seen.

If I could rate this out of 10 Id give it a 30/10. :P
Posted 18 years ago2006-06-25 19:08:26 UTC Post #186864
User posted image
:( why the heck am I having problems with this :( I can't angle a hallway for my life.
Posted 18 years ago2006-06-25 19:56:23 UTC Post #186870
You should have made a new thread about this in HL1 Engine discussion, but hey, who cares?

You need to extend out the hallways so they overlap eachother and then clip them at a 22.5 degree angle. The first one you clip them at a 45 degree angle.
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