Hi all,
I'm trying to create a proximity sensor, such that when you enter a certain area an event can be triggered on, and when you leave the area the event is triggered off.
Specifically I want to switch a light on and off (among other things).
I've played around with the method for creating proximity doors (trigger_multiple repeatedly triggering a momentary_rot_button which targets a momentary_door -- which actually didn't work too well last time I tried to use it to build a door; it seems to have problems if the speed is too high. But that's a separate issue!) I figured that since the momentary_door has "target" and "fire on close", I could use them to turn the lights on and off. That didn't work, though...
Is there another way to achieve this? Something I'm missing? Has anybody successfully gotten this sort of thing to work?
Cheers,
Pete.