Awesome!
playingEdit: Just finished testing everything and so far its looking freakin' great. I especially loved the ability to do suit zooming. Here's a little bug report:
-I'm not crouched in this picture, I'm halfway inside the floor. I don't know whether you meant for this to happen (doubt it) and I don't remember this happening in the first demo, but you might want to fix it.
-The jump script isn't fool proof. Nor is any other special script(zooming, map overview, etc) I didn't know about this new jumping thing and I overbound it in the configs with a normal jump(seeing that there was nothing bound to "jump"). Fix it by doing this: Create a userconfig.cfg in the turnstile folder and add all your special alias bindings in there so that they won't be overbound by the config(the last thing config.cfg does is execute userconfig.cfg if it exists. Userconfig.cfg can only be edited manually so you don't have to worry about the game screwing it up like it can with config.cfg). Doing this will eliminate the possibility of new users overbinding unknown special functions.
-The siaph couldn't hit me, it only shot over my head, assuming you didn't script it to do that.
-The suit zooms out every time you leave the console(or the main menu). This looked like an intentional effect, but it got annoying after a while. If it wasn't intential, however, again I'd look into it.
-All of your models are one body each. Of course, that's not the problem. This sin't really a bug since they look fine without it, but: If don't want your weapons to have rough, pointy edges when the light strikes them, redo all of them so that the additive parts are their own body group. When additive textures on a model are in the same group as non-additive textues the smoothing gets screwed. This is what happens:
Notice the arms? Of course, most of your weapons are very "geometric" to begin with so it doesn't affect them much but it WILL affect the parts that are supposed to be smooth(arms, hands, cylinders, etc).
-No steam splash screen
But I'm sure you'll get to that eventually.
I also noticed that there was music in the fvox sound folder. Going to use that later for custom music, eh? You would probably be better off replacing the default HL soundtrack. Mp3s are far superior as we all know, plus using wavs for music can interfere with other world sounds and cause a number of other bugs.