lol Rotator. Funny you should mention an Elevator, I actually made a few different kinds, another coincidence? Well as it was for CS:S, the physics (or whatever) doesn't work the same as it does for hl2/deathmatch. For example, your screen goes all jerky while going up or down. So I just kind of gave the whole idea up in respect to making a perfect elevator in CS:S.
Anyway that unfinished target map should have all that stuff in? If you really want to go complex I could send you more stuff of what I have, however the complicated track train one wasn't made by me, so I wouldn't want to put that on here in my name and the complex move_linear one with 2 sets of moving doors (all move_linear timed perfect), is something I still might want to work on again. Maybe pm me your msn/yahoo and I can give you links to this stuff on my site...