Posted 18 years ago2006-07-02 03:34:43 UTCPost #187908
Hi there, i have been workng on a map and i want to try something new. I have added some water to it and what i would like to accomplish is for the water to actually move in a certain direction. I have seen this done before on some surf maps and on the map cpl_contra, IE: the green canal. If anyone knows of a tut somewhere on how to make the water have a current and increase the speed of the water plz let me know. Any help would be greatly appreciated. Thanks
Posted 18 years ago2006-07-02 07:17:57 UTCPost #187928
whoops, well i'm sleepy -_- arent all the moving water in source models? havent played around with water yet in source anyway, i never read the forum, i just click the link on the front page, so meh. -_-
Posted 18 years ago2006-07-04 22:25:12 UTCPost #188529
No trouble at all my friend. It's just a linear movement you understand. Not flowing water... But it's real simple, just assign your nodraw brush to func_water_analog and have some kind of triggering mechanism like a button or w/e to make it move, don't forget to put the distance you want it to move etc. Apply your water texture to the top, then place a water_analog entity and env_cubemap (pick brushes for reflection) over the top too and you should be all set.
Posted 18 years ago2006-07-04 22:50:11 UTCPost #188531
Another alternative is making a regular water brush, and then placing a semi transparent func_conveyor with a scroll-texture material. I did this in my upcoming version of cs_fallingwater and it looks good.