I cant use spirit, it mucks around with the Opposing Force FGD im using for the cooler monsters and weapons like the "Vortigaunt" or the "Displacer Rifle".
Might it be an idea to make myself a miniature model of the grenade and have it move as a function train into the window, then have the window explode with and Env_explosion for enhanced realism - i could even make it ricochet for some sort of interesting scene... Thanks for the help
PS, what would happen if i was to have the AIScripted_sequence "Move to position" tab set to "No" - would the grenade travel to the target, or would it just blow up in his face again (i would use another AIScripted_sequence to get him to the firing position)