Light emitted from textures Created 17 years ago2006-07-19 14:04:21 UTC by RotatorSplint RotatorSplint

Created 17 years ago2006-07-19 14:04:21 UTC by RotatorSplint RotatorSplint

Posted 17 years ago2006-07-19 14:04:21 UTC Post #190834
Is there a way to prevent a texture (namely "dev/dev_interiorlight02b") from automatically emitting light so I can control it manualy using regular lights?
Posted 17 years ago2006-07-19 14:54:44 UTC Post #190842
Not that I know of unless you edit the VMT and remove the light command.
Maybe if you set it to func_wall or something and typed skin2 or something...Similar to when you want trees to have leaves or not.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-07-19 15:13:31 UTC Post #190846
I'll try that... but where do I set the skin parrameters? I dont see an option for it.
Posted 17 years ago2006-07-19 16:52:07 UTC Post #190859
Habboi: Are you sure it's not a lights.rad file doing this?

I think that the lights.rad file either can be in the "half-life2/bin" folder, or in the same folder as hammer.
Anyway, if you find a lights.rad file, open it and look for (or search it for) the text "dev_interiorlight02b", if it's there, then you've found your problem
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-07-19 18:26:50 UTC Post #190870
I searched in both locations and never found lights.rad. I used search and the only lights.rad files i found were for Zoner's, because i downloaded them not knowing that they were for HL1 at the time. No other lights.rad files were present :
Posted 17 years ago2006-07-19 18:41:00 UTC Post #190872
lights.rad is located in steam/steamapps/RotatorSplint/Half-life2/hl2/lights.rad

Anywho, I think your problem is getting too complicated then it should be. checking lights.rad probably wont fix your problem. It sounds your making a big deal out of a small problem. I believe dev materials are not meant to be used in a map anyway.....
Posted 17 years ago2006-07-19 18:42:54 UTC Post #190873
well i was going to use those textures in the train I'm making, but i just decided to replace them with prop_dynamics using a fluorescent light model, so it's all good :)
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