sky is a brush in maps, not a brush in game and does not count towards wpoly - its drawn like a sprite (sort of) so it hits the fps - not the polygons.
and the subdiv. size is 240, so its sort of silly making walls just 200 - when you have another 40 units to spare
... so if you have a 256 high wall, and reduce it to 240, your r_speeds will be reduced by half