** Executing...
** Command: "c:program filessteamsteamappsansithsourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsansithhalf-life 2 deathmatchhl2mp" "c:program filessteamsteamappsansithsourcesdkrp_city_35_005"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:program filessteamsteamappsansithhalf-life 2 deathmatchhl2mpmaterials
Loading c:program filessteamsteamappsansithsourcesdkrp_city_35_005.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 8 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:program filessteamsteamappsansithsourcesdkrp_city_35_005.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (687314 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (1080113 bytes)
Error! prop_static using model "models/props_c17/clock01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/clock01.mdl"!
Error! To use model "models/props_lab/ScrapyardDumpster.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/ScrapyardDumpster.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1816 texinfos to 1011
Reduced 59 texdatas to 55 (1613 bytes to 1430)
Writing c:program filessteamsteamappsansithsourcesdkrp_city_35_005.bsp
6 seconds elapsed
Memory leak: mempool blocks left in memory: 10
** Executing...
** Command: "c:program filessteamsteamappsansithsourcesdkbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappsansithhalf-life 2 deathmatchhl2mp" -fast "c:program filessteamsteamappsansithsourcesdkrp_city_35_005"
Valve Software - vvis.exe (Jan 2 2006)
fastvis = true
1 threads
reading c:program filessteamsteamappsansithsourcesdkrp_city_35_005.bsp
reading c:program filessteamsteamappsansithsourcesdkrp_city_35_005.prt
1498 portalclusters
4144 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (6)
Optimized: 93749 visible clusters (0.00%)
Total clusters visible: 822783
Average clusters visible: 549
Building PAS...
Average clusters audible: 1159
visdatasize:468980 compressed from 575232
writing c:program filessteamsteamappsansithsourcesdkrp_city_35_005.bsp
7 seconds elapsed
** Executing...
** Command: "c:program filessteamsteamappsansithsourcesdkbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappsansithhalf-life 2 deathmatchhl2mp" "c:program filessteamsteamappsansithsourcesdkrp_city_35_005"
Valve Software - vrad.exe SSE (Jan 16 2006)
--- Radiosity Simulator
--1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:program filessteamsteamappsansithsourcesdkrp_city_35_005.bsp
5297 faces
1067421 square feet [153708672.00 square inches]
5 displacements
29145 square feet [4196959.50 square inches]
5297 patches before subdivision
36001 patches after subdivision
99 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (184)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (61)
transfers 2453843, max 491
transfer lists: 18.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(310839, 288921, 164339)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(46110, 43174, 21937)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(9742, 8778, 3780)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2355, 2024, 711)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(596, 488, 146)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(160, 125, 33)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(44, 34, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(13, 10, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(4, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0327 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------ models 55/1024 2640/49152 ( 5.4%)
brushes 1534/8192 18408/98304 (18.7%)
brushsides 9506/65536 76048/524288 (14.5%)
planes 2560/65536 51200/1310720 ( 3.9%)
vertexes 10324/65536 123888/786432 (15.8%)
nodes 3459/65536 110688/2097152 ( 5.3%)
texinfos 1011/12288 72792/884736 ( 8.2%)
texdata 55/2048 1760/65536 ( 2.7%)
dispinfos 5/0 880/0 ( 0.0%)
disp_verts 1445/0 28900/0 ( 0.0%)
disp_tris 2560/0 5120/0 ( 0.0%)
disp_lmsamples 76658/0 76658/0 ( 0.0%)
faces 5297/65536 296632/3670016 ( 8.1%)
origfaces 3074/65536 172144/3670016 ( 4.7%)
leaves 3515/65536 112480/2097152 ( 5.4%)
leaffaces 6029/65536 12058/131072 ( 9.2%)
leafbrushes 2729/65536 5458/131072 ( 4.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 37078/512000 148312/2048000 ( 7.2%)
edges 21524/256000 86096/1024000 ( 8.4%)
LDR worldlights 98/8192 8624/720896 ( 1.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 342/32768 3420/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5685/65536 11370/131072 ( 8.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1801304/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 468980/16777216 ( 2.8%)
entdata [variable] 136188/393216 (34.6%)
LDR leaf ambient 3515/65536 84360/1572864 ( 5.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/21492 ( 0.0%)
pakfile [variable] 15312/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 687314/4194304 (16.4%)
Total Win32 BSP file data space used: 4619052 bytes
Linux Specific Data:
physicssurface [variable] 1080113/6291456 (17.2%)
Total Linux BSP file data space used: 5011851 bytes
Total triangle count: 14198
Writing c:program filessteamsteamappsansithsourcesdkrp_city_35_005.bsp
4 minutes, 11 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:program filessteamsteamappsansithsourcesdkrp_city_35_005.bsp" "c:program filessteamsteamappsansithhalf-life 2 deathmatchhl2mpmapsrp_city_35_005.bsp"