Well, here it goes..
I've made some map, which there are weapons laying on ground. and the players may choose which weapon they like. [as the maps iceworld / poolday .. if you know them].
My problem starts after the first round. when the second round begins, everyplayer which didnt die last round, and still got a weapon, is able to pickup another weapon, and so having 2+ weapons in the same time.
I assume, the problem is I dont know how to trigger player_weaponstip on the start of everyround.
The only other trigger i used on the map so far is game player equip, which gives only armor and a knife. [so the player may chose their primary weapon as i explained before].
Please try to help me out, i'm working on that one for a while, and I cant make it work , thanks alot.
I'm using Hammer version 3.4 SDK Build : 2363