Posted 17 years ago2006-08-18 19:53:08 UTCPost #193841
I was experimenting with cubemaps for the first time earlier, and after I built the cubemaps and reload the level (as the tut on interlopers instructed), the default cubemap remained, not the new one. When I looked in the console, I had this:
"] buildcubemaps bounce: 1/1 sample: 1/1 Creating default cubemaps for env_cubemap using skybox sky_day01_01..."
Posted 17 years ago2006-08-18 20:13:43 UTCPost #193843
Cubemaps involve placement, and console command "buildcubemaps" Theres really nothing hard about it. The reflection on materials is sampled from the cubemaps location. If it is by a building it reflects a building. those lines you have are normal for a compile.
Posted 17 years ago2006-08-19 12:48:14 UTCPost #193910
Well this map was just a test: This is my 1st experiemnt with cubemaps.
Ok, so I raised it to head level and compiled and ran the map. I then used buildcubemaps, exited the level, reentered (without recompiling) and the cubemapping remained the default sky_day01_01. In case it's of any relevance, I'm using the Combine Metal texture.