My first question pretains to doors.
It never fails, I create a door and then a button to trigger it to open. But the darn thing never closes. I saw in the properties delay before close (-1 stay open). That was set to 4. But the door never closes.
Second I know that you can set ambient_generic and target game_playerjoin to play a sound when a player enters the game. What about when a player is killed, or respawns, and when the match ends.
When I was looking around I saw these:
game_playerdie
game_playerkill
game_playerjoin
game_playerspawn
game_playerleave
So HL has them, how do it trigger them now?