Compiling problems... Created 18 years ago2006-08-23 17:19:46 UTC by Blackhawk Blackhawk

Created 18 years ago2006-08-23 17:19:46 UTC by Blackhawk Blackhawk

Posted 18 years ago2006-08-23 17:19:46 UTC Post #194291
I Built a map and was able to compile it for over a dozen times over and over again as i added new things to it. Then came problems with messed up brushes but i got over them and was again able to compile and play the map. Now i've come up with a problem again and cant seem to find a way over it. As I start the map on cs, the whole crap crashes straight back to windows. As I then went trough the compiling readme, i found these "problems in compiling", however, it isnt telling what kind of a problem is this load of bull. Somebody please help me. Here's the readme file from the latest compile.

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strike

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesWorldCraftde_lyk.map" "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"
Entering C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (32.03 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (25.61 seconds)

Using Wadfile: program filesworldcrafthalflife.wad
  • Contains 70 used textures, 100.00 percent of map (3116 textures in wad)
added 15 additional animating textures.
Texture usage is at 0.75 mb (of 4.00 mb MAX)
59.58 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...14000...14500...15000...15500...16000...16138 (13.08 seconds)
BSP generation successful, writing portal file 'C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10202 (4.20 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...9523 (4.19 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12467 (8.72 seconds)
Error: Exceeded MAX_MAP_CLIPNODES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1toolshlrad.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk.log for the cause.

--- END hlrad ---

P.S. The damn PC is once again half way out of the window
Posted 18 years ago2006-08-23 17:28:51 UTC Post #194293
Error: Exceeded MAX_MAP_CLIPNODES
Search the forums for clipnodes...the fix is easy, and it's come up many times before ;)
Posted 18 years ago2006-08-23 17:29:39 UTC Post #194294
Posted 18 years ago2006-08-23 17:30:04 UTC Post #194295
DAMN YOU!!!
Posted 18 years ago2006-08-23 17:31:14 UTC Post #194296
I win :P !
Posted 18 years ago2006-08-23 17:32:39 UTC Post #194297
And I forgot about the edit button...
Posted 18 years ago2006-08-23 17:37:02 UTC Post #194298
I lied...'searched the forums, and there are not so many informative threads about this issue. However, read towards the end of this thread--the post by DarkPhoenix68.

Srry: that info from Tommy's it not paticularly useful in describing the problem, nor recommending a cure--the answer is in there, but it's horribly written!
Posted 18 years ago2006-08-24 07:49:01 UTC Post #194369
Ok, thanks for the help guys. In fact i noticed the clipnodes error a bit after i added this topic, but I was still lost. Now I'm over it, thanks to u. But...
Error: Exceeded MAX_MAP_FACES
...I cannot believe this bullshit. Hammer has too many restrictions. :tired:
Posted 18 years ago2006-08-24 08:04:18 UTC Post #194371
Hammer has no restrictions, the GoldSource engine does.
Posted 18 years ago2006-08-24 08:23:22 UTC Post #194375
well why cant i then do what i want. It seems like i had too many brushes and so too many faces. 21928 faces and 3630 solids. If there are no restrictions, tell me what can I do here.
Posted 18 years ago2006-08-24 08:28:21 UTC Post #194378
Life is just too unfair. F*cking hammer, f*cking steam, f*cking half-life, f*cking pc, f*cking life... f*ck ...going now to hang myself-> :zonked:
Posted 18 years ago2006-08-24 08:53:30 UTC Post #194379
Just place over areas the player will never be in them clip brushes! Also read darkphoenix journal post.

Goldsource=Half-life engine
Posted 18 years ago2006-08-24 09:11:09 UTC Post #194382
So you're Killing yourself over Hammer and Half-Life? That's not the way to go out.
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-08-25 06:39:19 UTC Post #194484
But how the hell do I clip(Gosh I'm such an amateur)? I choose the brush and then the clipping tool, but as I have chosen the area that I wish to Clip from the brush, I can't find the way to execute clipping!! I suppose it's possible that i've got this clipping figured out all wrong. Please sexplain clipping to me, oh masters of mapping. :cyclops:
Posted 18 years ago2006-08-25 06:57:01 UTC Post #194485
Press enter. Is it now sexplained? :)
Posted 18 years ago2006-08-25 07:48:26 UTC Post #194491
Thanks pal. :biggrin: Yep, it's sexplained.
Posted 18 years ago2006-08-25 09:25:21 UTC Post #194499
You should read this site's tutorial's before asking questions in the forum. TWHL has a tutorial on clipping in the Half-life 1 Intermediate tutorial section.
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