Posted 18 years ago2006-09-03 19:39:56 UTCPost #195509
no I just hate it when I think i found the perfect entity setup for something and get a ton of errors when I run it in HL2. (I havn't done so much source mapping that I know whats HL2:SP and whats not) SDK is set to HL2 and it is useing the hl2 fgd file.
Posted 18 years ago2006-09-05 09:56:29 UTCPost #195692
Why couldn't they have combined Half-Life 2's and episode 1's hammer editor together! So you don't have to decide if you should map in episode 1 or in Half-Life 2. I mean they have the entities in HL2 but they don't work. What a waste.