how do I create new characters in hl2? Created 17 years ago2006-09-07 22:32:38 UTC by The Hermit The Hermit

Created 17 years ago2006-09-07 22:32:38 UTC by The Hermit The Hermit

Posted 17 years ago2006-09-07 22:32:38 UTC Post #195932
I would like to take the stripped combine model (dead bald guy with the hole in his throat) and add the classic zombie's animations and AI to it.

I know I have to decompile the zombie, but what program should I use? (and how do I use it?)

The only tutorials I can find deals with adding a box to HL2 -although I'm having trouble with that too.

What sucks even more is I tried to get the stripped combine to speak a HL2 wav, but he's not lip-synched equiped. It would be really cool if I could get it to do that.
Posted 17 years ago2006-09-08 11:02:45 UTC Post #195971
Right where to begin...Anything new in HL2 is coded with C++ (A language for games like HTML but obviously different).

Now I am no expert but to solve your problem I assume you decompile the soldier, decompile the zombie, place the same bones from the zombie into the soldier and compile, then in a C++ editor you code it to use the AI perhaps by copying the actualy AI file code and pasting into the soldier then you write code to make it a seperate NPC and add it to Hammer...

This is really a guess but I'm sure I am close.
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