so, im not sure i follow you competely. I have several of these, but all basically the same. a func_breakable brush (no name) that looks like a six-sided bottle. Just behind the bottle, there's an env_blood named spray1(spray2, spray3, for each bottle, etc.) When the bottle is shot, it targets the env_blood, which will put out either red or yellow blood (depeneding on what it is set to) but never black and white. I don't neccasairly want it to spray blood decals, just look like liquid when the bottle is shot. I may just take it out completely, as it doesn't look to realistic. Do I need to name the bottles?
As for the bar, keep in mind my w_poly count is pushing 3000 with the whole map in view, so I'm not quite sure how much more detail I can really put in there.