Bad surface extent-Face Light-Leaf Created 18 years ago2006-09-07 09:08:45 UTC by Sajo Sajo

Created 18 years ago2006-09-07 09:08:45 UTC by Sajo Sajo

Posted 18 years ago2006-09-07 09:08:45 UTC Post #195857
Hello again every1 :) (behold!my masterpiece of errors)
This map of my annoyed me for 2 weeks.I tried nearly everything but no use the map compiles in fullbright.First of all, as you can see it has the Bad surface extent-Face light and Leaf portal errors.As far as I know too many direct light on face error do not make the map fullbright.And I learnt that leaf portals dont make it fullbright as well.But bad surface extents which I encountered for the first time.Its an texture error as I read in the site.(or is it?).Does the mod_metal give the bad surface extent error or some other object? (8x12175)what does this mean?is it the cordinates?12175?A little help, thx from now.

For people which do not bother to read above the situation is shortly like this=What could be the error which makes the map compile in fullbright?
[quote]hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe C:SIERRAHalf-Lifegearboxmapsp3v1
Entering C:SIERRAHalf-Lifegearboxmapsp3v1.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

15 brushes (totalling 104 sides) discarded from clipping hulls
CreateBrush:
(2.38 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.81 seconds)

Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 52 used textures, 42.62 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalvexeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifexen_assaultxen_assault.wad
  • Warning: Larger than expected texture (348972 bytes): '+0TANK1'
  • Warning: Larger than expected texture (348972 bytes): '+ATANK1'
  • Contains 26 used textures, 21.31 percent of map (66 textures in wad)
Using Wadfile: sierrahalf-lifexen_assaultblazurban 2.wad
  • Contains 2 used textures, 1.64 percent of map (236 textures in wad)
Using Wadfile: sierrahalf-lifexen_assaultpoke646.wad
  • Contains 40 used textures, 32.79 percent of map (748 textures in wad)
Using Wadfile: sierrahalf-lifexen_assaultsubmerged.wad
  • Contains 2 used textures, 1.64 percent of map (185 textures in wad)
Using Wadfile: sierrahalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
added 28 additional animating textures.
Texture usage is at 2.86 mb (of 4.00 mb MAX)
4.95 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe C:SIERRAHalf-Lifegearboxmapsp3v1

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2240 (0.38 seconds)
BSP generation successful, writing portal file 'C:SIERRAHalf-Lifegearboxmapsp3v1.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2130 (0.27 seconds)
SolidBSP [hull 2] 500...1000...1500...1942 (0.23 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2259 (0.30 seconds)
4.27 seconds elapsed

--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe C:SIERRAHalf-Lifegearboxmapsp3v1
1243 portalleafs
4381 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(6.69 seconds)
LeafThread:
(1549.38 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 999 and 1000:
   (-948.160 1060.455 288.000)
(-944.000 1056.145 288.000)
(-943.977 1056.000 287.954)
(-1152.000 1056.000 205.322)
(-1152.000 1080.764 214.815)
average leafs visible: 391
g_visdatasize:100576 compressed from 193908
1556.17 seconds elapsed [25m 56s]

--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1toolshlrad.exe -extra C:SIERRAHalf-Lifegearboxmapsp3v1

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[59 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

5135 faces
Create Patches : 15266 base patches
136 opaque faces
90425 square feet [13021252.00 square inches]
63 direct lights

BuildFacelights:
Warning: Too many direct light styles on a face(-857.148621,516.015320,80.000000)
Warning: Too many direct light styles on a face(-862.291199,518.586609,80.000000)
Warning: Too many direct light styles on a face(-857.148621,516.015320,74.666664)
Warning: Too many direct light styles on a face(-862.291199,518.586609,74.666664)
Warning: Too many direct light styles on a face(-867.433777,521.157898,80.000000)
Warning: Too many direct light styles on a face(-872.576355,523.729126,80.000000)
Warning: Too many direct light styles on a face(-867.433777,521.157898,74.666664)
Warning: Too many direct light styles on a face(-872.576355,523.729126,74.666664)
Warning: Too many direct light styles on a face(-857.148621,516.015320,69.333336)
Warning: Too many direct light styles on a face(-862.291199,518.586609,69.333336)
Warning: Too many direct light styles on a face(-862.291199,518.586609,64.000000)
Warning: Too many direct light styles on a face(-862.291199,518.586609,58.666668)
Warning: Too many direct light styles on a face(-867.433777,521.157898,69.333336)
Warning: Too many direct light styles on a face(-872.576355,523.729126,69.333336)
Warning: Too many direct light styles on a face(-867.433777,521.157898,64.000000)
Warning: Too many direct light styles on a face(-872.576355,523.729126,64.000000)
Warning: Too many direct light styles on a face(-867.433777,521.157898,58.666668)
Warning: Too many direct light styles on a face(-872.576355,523.729126,58.666668)
Warning: Too many direct light styles on a face(-862.291199,518.586609,53.333332)
Warning: Too many direct light styles on a face(-862.291199,518.586609,48.000000)
Warning: Too many direct light styles on a face(-867.433777,521.157898,53.333332)
Warning: Too many direct light styles on a face(-872.576355,523.729126,53.333332)
Warning: Too many direct light styles on a face(-867.433777,521.157898,48.000000)
Warning: Too many direct light styles on a face(-872.576355,523.729126,48.000000)
Warning: Too many direct light styles on a face(-807.877991,432.762665,1.500000)
Warning: Too many direct light styles on a face(-811.411926,436.757080,1.500000)
Warning: Too many direct light styles on a face(-814.945984,440.751495,1.500000)
Warning: Too many direct light styles on a face(-818.479980,444.745941,1.500000)
Warning: Too many direct light styles on a face(-792.821106,431.841766,1.500000)
Warning: Too many direct light styles on a face(-800.349609,432.302216,1.500000)
Warning: Too many direct light styles on a face(-803.883606,436.296631,1.500000)
Warning: Too many direct light styles on a face(-807.417542,440.291046,1.500000)
Warning: Too many direct light styles on a face(-796.355164,435.836182,1.500000)
Warning: Too many direct light styles on a face(-799.889160,439.830597,1.500000)
Warning: Too many direct light styles on a face(-803.423157,443.825043,1.500000)
Warning: Too many direct light styles on a face(-810.951477,444.285492,1.500000)
Warning: Too many direct light styles on a face(-814.485535,448.279907,1.500000)
Warning: Too many direct light styles on a face(-806.957092,447.819458,1.500000)
Warning: Too many direct light styles on a face(-810.491028,451.813873,1.500000)
Warning: Too many direct light styles on a face(-831.141907,428.874481,12.000000)
Warning: Too many direct light styles on a face(-838.885742,429.578461,12.000000)
Warning: Too many direct light styles on a face(-831.141907,428.874481,6.666667)
Warning: Too many direct light styles on a face(-838.885742,429.578461,6.666667)
Warning: Too many direct light styles on a face(-831.141907,428.874481,1.333333)
Warning: Too many direct light styles on a face(-838.885742,429.578461,1.333333)
Warning: Too many direct light styles on a face(-831.141907,428.874481,-4.000000)
Warning: Too many direct light styles on a face(-838.885742,429.578461,-4.000000)
Warning: Too many direct light styles on a face(-831.141907,428.874481,12.000000)
Warning: Too many direct light styles on a face(-838.885742,429.578461,12.000000)
Warning: Too many direct light styles on a face(-831.141907,428.874481,6.666667)
Warning: Too many direct light styles on a face(-838.885742,429.578461,6.666667)
Warning: Too many direct light styles on a face(-831.141907,428.874481,1.333333)
Warning: Too many direct light styles on a face(-838.885742,429.578461,1.333333)
Warning: Too many direct light styles on a face(-831.141907,428.874481,-4.000000)
Warning: Too many direct light styles on a face(-838.885742,429.578461,-4.000000)
Warning: Too many direct light styles on a face(-753.214905,494.476898,1.333333)
Warning: Too many direct light styles on a face(-753.214905,494.476898,-4.000000)
Warning: Too many direct light styles on a face(-756.630676,498.575836,-4.000000)
Warning: Too many direct light styles on a face(-760.046570,502.674805,-4.000000)
Warning: Too many direct light styles on a face(-763.583008,495.380219,12.000000)
Warning: Too many direct light styles on a face(-763.583008,495.380219,6.666667)
Warning: Too many direct light styles on a face(-763.583008,495.380219,1.333333)
Warning: Too many direct light styles on a face(-755.895203,494.739532,-4.000000)
Warning: Too many direct light styles on a face(-763.583008,495.380219,-4.000000)
Warning: Too many direct light styles on a face(-755.895203,494.739532,12.000000)
Warning: Too many direct light styles on a face(-763.583008,495.380219,12.000000)
Warning: Too many direct light styles on a face(-763.583008,495.380219,6.666667)
Warning: Too many direct light styles on a face(-763.583008,495.380219,1.333333)
Warning: Too many direct light styles on a face(-763.583008,495.380219,-4.000000)
Warning: Too many direct light styles on a face(-760.046570,502.674805,1.333333)
Warning: Too many direct light styles on a face(-763.462341,506.773773,1.333333)
Warning: Too many direct light styles on a face(-760.046570,502.674805,-4.000000)
Warning: Too many direct light styles on a face(-763.462341,506.773773,-4.000000)
Error:
for Face 5006 (texture mod_metal1a) at
(-246.000 2304.000 -232.000) (-248.000 2304.000 -232.000) (-248.000 2303.000 -232.000) (-246.000 2303.000 -232.000) (-208.000 2303.000 -232.000) (-208.000 2304.000 -232.000)
Error: Bad surface extents (8 x 12175)
Check the file ZHLTProblems.html for a detailed explanation of this problem

--- END hlrad ---[/quote]
Posted 18 years ago2006-09-07 09:39:33 UTC Post #195858
You have too many dynamic lights.Dynamic light are lights that:

-Have a name (targetname)
-Have somekind of flicker animation

If you have too many of these close to eachother(maximum is 3),that error comes up.Solutions would be:

-Don't name lights if you cannot switch them off/on.
-Spread animated light accross the map and be sure they cannot"see"eachother.
Posted 18 years ago2006-09-07 09:50:06 UTC Post #195859
I know that but thanks muzz.Maximum 3?I'll keep that in mind but the problem was bad surface extents(which made the map fullbright).
After I fixed the mod_metal texture it worked(why the fuck I didnt do that for 2 weeks!).
Well its fixed now. :glad:
Posted 18 years ago2006-09-10 15:58:52 UTC Post #196209
You can push it to 4 if you like living dangerously. :P
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