Ahh, I saw those whilst examining the map. Just couldn't figure out what they did
And to turn him on, theres a trigger_auto that targets Nihilanth.
Created 18 years ago2006-09-16 07:57:03 UTC by Habboi
Ok, here it goes: Jumpingpads! Like those used in banko_arena and unrealtournament. How do you make those? And i want two answers, how do you make one that shoots you up in the air whithout jumping from (just walk over it). and how do you make one that you have to jump from. ?
Create your pad. Over the pad, add a trigger_push with an upwards direction.. that's it actually..To make it shoot you up in the air without jumping, just make a 1 unit deep hole into the floor and cover it with a func_illusionary, as soon as you enter the push brush you will technically be 'in the air' for it to function and push you up. Simple. Valve did it in a similar way, with a concave cone shape inside the jump pad that you fall into and are thus 'in the air'.
You have a large outdoor environment. The area is littered with high-poly tree models, and there is a small stream running through the area. What combination of techniques is best for lowering the FPS as much as possible.My technique is putting a very famous house above the stream so people will ignore the framerate problems!!
wow, i thought that was a screenshot from HL2LOL
I would just delete some trees or just make another maplol. Let's, for the sake of the exercise, assume that you cannot