I decided to make a gm_construct remake because 2_v2 sucked, and now, the map's almost finnished. However when I recently did a test compile, the view I had of the whole map had some crazy FPS readings and horribly choppy game play. I set net_graph to 3 and watched the FPC counter jump from 110 to 60 every millisecond or so, causing some terrible studders that really became apparent when I moved around.
Of course, I was a little too thick to realize that the 60-somthing displacements I had (all set to a power of 4) were causing this (Too much Blender3D for me ). But after condencing 30 of them into one with a power of 2 (it's just some flat land), and the other 30 of them into 4 with a power of 3 (the pool of water that's characteristic of all gm_construct-type maps), the FPS readings I had inscreased only marginally.
The choppiness is really apparent when I stand in a corner and look at the whole map; it becomes less so when I move to the middle and look around; and obviously less so when I look at the sky or straight down.
My computer has never had such issues as these - It handles the Water Hazard chapter in HL2 perfectly well, why not this simple map?
And so, my question is: What the hell is goin on with this map of mine, and why can't my computer handle it?