plz help (again ;)) Created 18 years ago2006-09-25 22:08:35 UTC by The HL Oracle The HL Oracle

Created 18 years ago2006-09-25 22:08:35 UTC by The HL Oracle The HL Oracle

Posted 18 years ago2006-09-25 22:08:35 UTC Post #197602
I've got this "WARNING unable to process sound/0 for transfer" "processing sound/0" message over and over again while trying to load a saved game in my map (spirit, v1.4, final release)
I have tried deleting all the ambient_generics, checked the custom sounds were 22 kHz, mono and 8 bit....... but no way this mothefu...
engine does not come to reason.......... or it's me PLZ HELP ME!!!
PD: has it something to do with cue points??? I've done them just as the tutorial said and with cooledit......
Posted 18 years ago2006-09-26 19:39:19 UTC Post #197686
nothing to do with cue points.. hmm not sure.. perhaps do a Check for problems, there might be an empty ambient_generic in the map. (Empty as in invisible to the entity list, and the naked eye)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-09-27 03:31:37 UTC Post #197702
Have you places your wavs in the correct directory? (spirit/sound/...)
Posted 18 years ago2006-09-27 15:16:27 UTC Post #197760
yes man..... I put the console and "/play sound blah blah" and they are reproduced...... but when I reload that freaking message appears
Posted 18 years ago2006-09-28 16:35:20 UTC Post #197858
PLZ ANSWER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted 18 years ago2006-09-28 16:37:44 UTC Post #197859
its because in your map, the ambient_generic(or whatever) that is set to play the sound is looking in a specific local directory.
e.g C:sierrahalf-lifespiritsoundambience

wheras it should just be

soundambience (or whatever relevent folder you're using)
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-28 16:49:22 UTC Post #197860
but man, I've put all the custom sounds in spirits sounds folder, this is rather illogical..... they play from the console
Posted 18 years ago2006-09-28 17:00:33 UTC Post #197861
User posted image
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-09-29 15:30:58 UTC Post #197940
ok man dont get pissed
Posted 18 years ago2006-09-29 15:33:23 UTC Post #197941
but I don't have ANY ambient wrong following your example so?
Posted 18 years ago2006-09-29 17:37:20 UTC Post #197955
I SOLVED IT!!!! READ MY NEXT THREAD!!!!!!!!!
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