Posted 18 years ago2006-10-02 00:01:52 UTCPost #198254
Im trying to make a ghost model go through 2 paths and then after it gets out of sight delete its self so the player cant find it. Just like Gman does alot in HL1. Thanks a tun for any help. (Edit) Also is it possible to use a trigger_once command and have the NPC be triggerd to go down the path and after it hits the last waypoint delete its self and can you change the speed of the NPC to make it go really fast or really slow?. Thanks
Posted 18 years ago2006-10-02 02:12:36 UTCPost #198261
Whereever you want him to disappear, set the trigger to kill the npc, then it will disappear when it walks through the trigger Hope that helps a little because i cant remember exactly how to do it, sorry.
Posted 18 years ago2006-10-02 16:27:18 UTCPost #198304
That still does not help - I have to delete the NPC after it gets there - And for that I need to name it -- And If I name it it will not go down the path.
Posted 18 years ago2006-10-14 11:14:39 UTCPost #199646
I allready did - It will not trigger - I give it a name -- I do trigger_once (Put in the name of the ghost) And it will not walk down the path if it has a name.
Posted 18 years ago2006-10-16 03:06:05 UTCPost #199798
If path_corners won't work for you use an (ai)scripted_sequnce with a walk to/run to setting and trigger that instead. (just don't set an amination and it will act just like a waypoint.)