Ah yes, but this is for Multiplayer. I need the players as soon as they load the map to start in a "mini- tutorial area", then get transported back to the original map.
But wait A second, you just gave me a really good idea Luke. I can have the players spawn in the tutorial part of the map, then encompass the entire area with a trigger_teleport activating after a minute or so. After the tutorial for how to play the map is done, it will the teleport will activate. THere will be player_teleport destinations next to each info player start. I will then have the teleporter select ones at random to teleport the players to. After the tutorial is done and the players are in the map, I can then kill the teleport, activate another, and use the random teleporting to simulate actual spawning.
But wait again, that wont work either. You cannot kill an info player start, so every time a player spawns, its possible to spawn in the tutorial part again. The only way to stop this is disabling the spawns, but thats not possible. Ill just have to figure a way to make unique gameplay elements in the map that can be used obvious to the player so they know it can be used, but still make it not look dumb like a giant arrow