Func_door vanishes Created 17 years ago2006-10-22 15:59:39 UTC by Kinrah Kinrah

Created 17 years ago2006-10-22 15:59:39 UTC by Kinrah Kinrah

Posted 17 years ago2006-10-22 15:59:39 UTC Post #200419
First time to this forum, picked up a range of mapping skills from the tuts, but now I seem to be having a problem. (Not the first, but the others I've managed to solve on my own or with another forum post.) I've got a circular elevator, got the path_corners set up, set them to trigger multimanagers to open the doors. But for some reason the func_door entities keep vanishing, and the entity report shows them being in the middle of the map. Does anyone know what's going on?

*quick edit*: Ok, they seem to be working in-map. But why am I unable to change/check the properties of the func_door?
Posted 17 years ago2006-10-22 19:01:27 UTC Post #200439
Be sure you have "Ignore Groups" OFF, and then select the entity, or else the entity's properties are uncheckable.

As for the door, I have no idea... are the doors' parents named/set up properly? And is the place where you find them the place where the train actually starts? func_trains and tracktrains can start anywhere, then they teleport to the 1st stop, so if the parenting is wrong, they'll just stay there. However if they're just picking some random place to stay, then I'm stumped.
Posted 17 years ago2006-10-23 02:06:45 UTC Post #200484
Whoops... ignore groups was on. >.< No wonder they weren't going anywhere, it was selecting the door and not its grouped entity. whacks self on forehead Now I have to go through and delete all of the door entities and start over so I don't have any duplicates.

By the way, would this work for an elevator?

Upper elevator button -> upper multimanager -> doors -> elev -> fires lower multimanager upon reaching lower path_corner -> doors open?
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