Posted 21 years ago2003-09-28 19:47:35 UTCPost #1817
how do i make it so the players start with and without certain weapons. like in scoutzknivez how people do not start out with a scout, but not with a glock or usp.
Posted 21 years ago2003-09-29 10:35:06 UTCPost #1840
No such entities exist. At least not my CS. The solution for scout(for example) is to add an armoury entity containing the prefered weapon and use it together with info_map_parameters to disallow buying of guns. But the pistols can't be removed as far as I know. Try searching for some tutorials on the net. Maybe you find one.
Posted 21 years ago2003-10-01 02:36:47 UTCPost #1945
Good News!!! I just found a map where you start with only a desert eagle and a knife. All original weapons are removed from the start and you get those instead. So there's got to be some way to do it.
Posted 21 years ago2003-10-01 03:07:05 UTCPost #1950
there is an entity, something like info_player_weaponequip, that allows knives only. I've used it many times, quite a while ago. 100% positive. Got the "Advanced" FGD?